The team fortress 2 thread

That Medic change is incredibly useful. I seriously need to stop playing fighters and play this shit again. That Spy update is gonna be incredible for them now. But the best thing, IMO, is the Demoman change. Its like a soft-buff for the Ubercharge since it'll be harder to split the Medic from the patient now. Its also a quite a buff to the Heavy as well. Too awesome :D

Whitey: Got you added to my list.

We should play sometime this week, whoever is interested.
 
Hopped on for a bit today... So here are some initial impressions.

Tons and tons of spies! xD While a good spy-checking regimen will keep them at bay as usual, they will never be caught in corners trying to hide and recharge anymore, so no more randomly coming upon spies and getting a free kill. The rechargeable cloak means that if a spy gets away and cloaks, they'll have a much easier time of coming around from a disorienting angle than before 'cause they can cross more distance more quickly.

The nerfs to the Demo aren't too bad honestly, as the last thing you'll be doing in the heat of battle is blasting at his stickies. It does make him useless at separating ubers, as Gopher mentioned, but then the Pyro basically becomes the anti-uber specialist because he's got compression air blast juggling... I have seen 3 simultaneous ubers wrecked by a crew of Pyros, kind of insane. Makes the class much more valuable on defense, as he has something to do other than spy check incessantly now. :P

Engy changes really increase the pace/frenetic nature of a match. You get a level 3 tele or two and you'll have people on the front lines as fast as they can spawn. The charge time is almost instant. On the other hand, I think that the Lv. 3 dispensers promote turtling to an insane degree. Sentry-based defenses now have legitimate stopping power instead of being a nuisance that an offensive class + Medic could take out without too much trouble.

More info when people call Medic is hella useful, lets me know who the priority targets are and who I can ignore. :P

I enjoy the changes quite a bit. So, plus points to Valve for successfully making more classes viable and useful with this patch.
 
fuck man the updates seem juicy, cant wait till they are on the X box.

This really adds a lot off depth to the Engineer class because of the setup time. When upgrading the teleporter, do u gotta upgrade both of their parts for them to level up?
 
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