You can often duck a move which is 1 frame slower than Mitsu 2KB, one frame faster than Amy 2B+K and if it is Voldo, the same speed as 2KB?I do it often.
I'm sorry, but I don't believe that.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You can often duck a move which is 1 frame slower than Mitsu 2KB, one frame faster than Amy 2B+K and if it is Voldo, the same speed as 2KB?I do it often.
I guess it depends on what you mean by often. For me, it's a pinch over half.You can often duck a move which is 1 frame slower than Mitsu 2KB, one frame faster than Amy 2B+K and if it is Voldo, the same speed as 2KB?
I'm sorry, but I don't believe that.
.you are comparing apples to oranges.
Tekken's throw system is used to break turtles as well, believe it or not. Persistence outweighs resistance. If you keep someone on their toes by making them constantly have to break throws, you can get inside their head pretty quickly. You're able to create openings, and make them antsy. If I just sat there throwing someone for like 20 seconds, they're going to want to start pressing a button in order to get me off them. That's a pretty solid mindgame, at least from where I stand.The Tekken throw break system supports reading and reacting as a skill. The entire game of Tekken does; hence why it's so turtly. You only land throws in Tekken when you catch someone with their pants down.
The SC throw system exists to actually break turtles. If I caught you standing, guess what, you done goofed. You then get A SECOND CHANCE to escape damage on top of fucking up, I'd say it's pretty forgiving too. Plus you can use context and position clues to break throws, and reads.
My opinion: A game that is purely made up of read-and-react elements is a bad game. I could go play a sport if that is what I wanted. A good mixture of mental games and some read-and-react elements is better; thus SC's throw system is superior because it actually sets out what it tries to do: Force defensive players to do something.
If you removed throws entirely from Tekken, nothing would change at high level at all. It's just a stupid hurdle you have to get over in order to even begin to play the "real game", just like korean backdash cancelling.