Tekken throw break system: Yes or No?

In principle, do you believe Tekken breaks are a better system than Soul breaks?

  • I prefer breaking on reaction (Tekken)

    Votes: 11 30.6%
  • The throw connected, so you should guess (Soul Calibur)

    Votes: 25 69.4%

  • Total voters
    36
True, but that's the beauty of SC, knowing when to do what, and accepting the risk. If Cervy is doing 66B, you can easily stand up on reaction and block.

That's the whole mind game. I get trapped in it because I'm a little to defensive minded sometimes and fish for CHs. If I stand up to block on reaction what I believe to be Cervy's 66B (i18 and not really telegraphed at all) I could be thrown if I react incorrectly (or he could just toss i13 aB in there in case). It's not impossible at all to react correctly but you can easily make mistakes and play into their hand.
 
That's the whole mind game. I get trapped in it because I'm a little to defensive minded sometimes and fish for CHs. If I stand up to block on reaction what I believe to be Cervy's 66B (i18) I could be thrown if I react incorrectly (or he could just toss i13 aB in there in case). It's not impossible at all to react correctly but you can easily make mistakes and play into their hand.
It's psychological warfare, at it's finest. Lately, I've been trying NOT to anticipate things and instead just go on reaction, but I'm human and that means I make mistakes too.

I'm 28 years old now... My reaction time should be slowing down because of age... But SC made it even better than it was when I was young. Enough SC playing and you could recognize a move from it's very initial animation, possibly even within the first 8 frames or so. If throws are 17 frames, and I can duck on reaction about 60% of the time, then it's quite possible for someone else to do it..

What's gonna happen to my reactions when I keep playing SC and age 50? 60? Is their a retirement age for FG players?
 
It's psychological warfare, at it's finest.

It is, it just frustrates the hell out of me. I really shouldn't bitch about it since most throw situations are a result of you being in a situation you put yourself in anyway. If they did have Tekken's system it would still be very difficult to see the throw type and react that quickly anyway.

I suppose remove Asta's ability to break back throws and I'll be OK with the throw system. Depending on how fucked up the break damage is in V.

EDIT: About ducking a throw on reaction when you see its initial animation: I just can't do it consistently (especially online, which is virtually never). 17 frame throws give you a little more than a quarter of a second to duck. I know many other people that can though.
 
Here is my resume: Tournament level Tekken player since T3. Tournament Level SC player since SC1

The Tekken throw break system supports reading and reacting as a skill. The entire game of Tekken does; hence why it's so turtly. You only land throws in Tekken when you catch someone with their pants down.

The SC throw system exists to actually break turtles. If I caught you standing, guess what, you done goofed. You then get A SECOND CHANCE to escape damage on top of fucking up, I'd say it's pretty forgiving too. Plus you can use context and position clues to break throws, and reads.

My opinion: A game that is purely made up of read-and-react elements is a bad game. I could go play a sport if that is what I wanted. A good mixture of mental games and some read-and-react elements is better; thus SC's throw system is superior because it actually sets out what it tries to do: Force defensive players to do something.

If you removed throws entirely from Tekken, nothing would change at high level at all. It's just a stupid hurdle you have to get over in order to even begin to play the "real game", just like korean backdash cancelling.
 
I have to say Idle, I never thought about it quite like that, but your right. Sc system is better because of the mind game factor.
 
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