Tekken throw break system: Yes or No?

In principle, do you believe Tekken breaks are a better system than Soul breaks?

  • I prefer breaking on reaction (Tekken)

    Votes: 11 30.6%
  • The throw connected, so you should guess (Soul Calibur)

    Votes: 25 69.4%

  • Total voters
    36
For SC the throw system is perfect, now with break damage. Tekken has no problem's with people getting damage...people turtle in tekken because it's scary to fight in close proximity.
 
There are a few things I prefer about Tekken and the throw break system is definitely one of them. I hate playing somebody who can mix a throw mind game into their rush game in SC. I'm going to eat 50% of the throws and have absolutely no way to accurately guess correctly. Removing the ability to GI throws and add a rush 66B like Cervy's and it turns it into a shit show. It should be skill dependent not a 50/50 every single time. Sure there are ways to guess correctly since some throws have ringout properties and you can guess which will come at what point that way... but then they could throw some other throw at you just to fuck with you and catch you in oki.

Once I heard there is break damage on throws in V it pissed me off even more. What, when I actually break a 50/50 throw I'm now punished for it? The only way I'd agree with this system is if you could quickly slide A to B and essentially force break either throw.

But I suppose it's a tactic and I will have to live with it, counter it accordingly, and not get into those situations instead of bitching. Whichever.
 
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