Tekken throw break system: Yes or No?

In principle, do you believe Tekken breaks are a better system than Soul breaks?

  • I prefer breaking on reaction (Tekken)

    Votes: 11 30.6%
  • The throw connected, so you should guess (Soul Calibur)

    Votes: 25 69.4%

  • Total voters
    36

Synraii

[14] Master
BEFORE SOMEBODY TRIES TO START SOMETHING: THIS IS NOT A WHICH IS BETTER IN GENERAL, SC OR TEKKEN THREAD. JUST THE BREAK SYSTEM.

As we all know, in SCIV if a break oppertunity is present, unless you are RTD, you have a 50/50 guess as to whether you break it or not. Tekken on the other hand is differant: in Tekken, one can identify which type of throw was used from the manner in which the throw attempt is animated and broken on reaction with either 1, 2 or 1+2 breaks.
But which do we prefer? The forced guess reward of succesfully connecting a throw, or the oppertunity to defend against this method of breaking defence by demonstarting good reactions and observation?
As a Soul Calibur player first and foremost, I can honestly say that to this extent, I personally prefer the Tekken way - even though it would make high level SCIV kind of redundant for many characters, in principle I prefer the method. But what about everybody else? I can think of certain members who oppose the Tekken break system *Idlemind* but asking a community of players who mostly will have at least tried Tekken at some point, what are your thoughts on the system? Like? Dislike? Like in the context of Tekken's play but not here? etc. etc.
 
I always rely on my reflexes but SC4 kinda kills my it. There is slight input lag in SCV (x360) not just throws, GI's are 50% too imo. Because I don't see many people GI the first attack of a combo.

So I think Tekken throw system in some ways.
 
they each work in their own game. in tekken it is extremely rare that you can get a combo off of a throw, and those that allow them are almost always 1+2 breaks. of course there are also no ring outs in tekken. with a couple exceptions for switching sides, positioning after a throw in tekken is rarely something to consider of worry about.

enter SC, where there are dozens of throws that can land you out of the ring/close to the edge/in position for massive wall damage etc. in SC, you have to make a breaking decision based on these factors. that isn't really the case in tekken.

i know that top tekken players can break the majority of throws on reaction, but i can't. i personally find it far easier to read situations in SC and break based on the risk/reward of said situations. at the highest levels of play, i see about the same % of throws being escaped in both franchises(~70-75% consistently).

tekken breaking would be fucking terrible in sc, and sc breaking would be fucking terrible in tekken. you are comparing apples to oranges.
 
Back
Top