T6BR tier list

im pickin this up tomo so if anyone wants to play let me know, by hitting up my PSN mailbox or add me. im lookin to get the game down cuz i havent played tekken since Tag 0_0
 
Megiddo, how much does that combo do? I feel DJ's staple combos are harder now. DR's was really easy. Doin' a dash EWGF after ff3,1ff is too difficult for a bum like me. Also I didn't know his d/f1+2 bound puts him in crouch. That little pause afterwards throws me off cause I thought his combos would be easy as cake when I watched videos lol.

Whats this worthless $5 DLC?

TBH, i can't really hit that combo enough times to be exact , but it should be at least 40-45% health if you're playing at 100% health. I find that to hit the DEWGF correctly, the ff+3, 1, ff cancel needs to hit the opponent very deep to get 2 to hit, then the DEWGF. You also need to be freakin fast. (how JI3moon_Ace does this so well is beyond me)

Yeah, his staples are very hard now, what with all the ff+3, 1, ff cancelling now, so i won't even attempt the DEWGF combo online. If you're not too fond of doing all of that, just do the simpler combos like:

EWGF, ff+3, 1, d/f+1, 2, B! d/f+3, 2, 4

This is way easier to do, but only does about 20-25% of the health bar so you won't be getting the maximum damage output you want. You could also do u/f+3 post B! for a little ground laser/b+4 okizeme mixup.
 
Megiddo, ah I see now about the DEWGF. Also, what's your notation for post-B! ff31ff? I see some notations where it's like post-B! ff ff31ff where the additional ff is used to hit ff31ff deep. I find that timing really tricky though and not sure exactly how to get a dash ff31fff smoothly. I get it randomly at times. Right now my combo is just

EWGF, ff31, 2, d/f1+2 B!, pause a bit, ff31ff, d/f4 (lol couldn't get d/f44 to connect yet)

I'm also wondering how to get the ff31ff into 2, DEWGF. There needs to be an additional ff between ff31ff and 2 right? Phew, DJ's combos are no walk in the park now fo sho.

Thanks for the u/f3 tip, didn't know about that.

spongebob, I believe B and K are 2P costume and A and G are 1P costume. If that's what you're asking.
 
Well for me, post !B notation would be ff, n, ff+3, 1, ff, 2, run, DEWGF in order to get in deep for the 2, then finish.

For the run part, think of the distance between you and your opponent when you land a WR 2 and follow up with a DEWGF combo. So it would be:

WR 2, run, DEWGF, 1, d/f+1+2, B!, ff+3, 1, ff, EWGF

All commands after DEWGF is just for show. The main point is to practice the speed needed to hit the DEWGF. If you can perfect the timing for this combo, the run>DEWGF will be a lot easier. The hard part is getting in deep with ff+3 and actually hitting the DEWGF.

I'd also like to know your follow ups after a successful EOD (f, n, hcf+1+2) I tend to use d/f+1+2 against back rollers for a free B! combo and to CH any wakeup 3s and 4s. If my opponent decides to play dead, i use d/b+2 and d+3 for a quick tap.
 
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