spongebob, yea Tekken basics take some time to get used to. A lot of the basics is confusing because what is written is not necessarily the most intuitive or easiest way to execute it. It takes trial and experimentation to find the best notation for you. But I'll share mine to get you started.
Dashing jabs are ff+1 (Tekken notation) or 66A. However, the trick is you need to actually execute it as ffn1 or 665A. The neutral is crucial to get a longer dash with the jab. Think of the rhythm as ta-tap, very short pause, A. Every character has this ability, but they each have their own timing so it'll take a little getting used to. But I think if you master King's dashing jabs, everyone else's is easy. Actually here's my own way of breaking it down from hardest to easiest execution-wise: iSW (King's fff2+4 throw) > King's dashing jabs > everyone else's jabs. If you can get iSW, you can do the dashing jabs of anyone easily. I learned how to do dashing jabs with Kazuya since in DR some of his combos involved dashing jabs into EWGF.
For Law, try AB (buffer 46 --> time the 6 near the end of the animation as is general to DS buffers), B. This should be a simple way to see how a DS buffer works. Haha translating Tekken notation to SC notation is funny.