Supreme Commander 2!

RTS is all about macro. It's no secret that Starcraft 2 threw micro out the window, and that's because the real meat of the game has been macromanagement ever since iloveoov showed how the game is really supposed to be played. Saying that starcraft destroyed strategy is an utter joke and an insult to the genre it redefined. It doesn't matter how much apm you have to pull of shenanigans, if you can't handle the economic aspects of the game, you'll be crushed by a person who can handle an economy and keep production up given that he has passable unit placement.
 
The more I play SupCom2, the more it's growing on me. The Illuminate and Cybran are so much more fun to play than the UEF. The lack of building pro-ration is still pissing me off; but I wouldn't be surprised if they patch it in soon enough. Right now, the game IS Starcraft or Command & Conquer... just with Strategic Zoom and larger unit counts, which instantly makes it better.

I wont even mention the "experimental" units this time around because they are ASS.
 
RTS is all about macro. It's no secret that Starcraft 2 threw micro out the window, and that's because the real meat of the game has been macromanagement ever since iloveoov showed how the game is really supposed to be played. Saying that starcraft destroyed strategy is an utter joke and an insult to the genre it redefined. It doesn't matter how much apm you have to pull of shenanigans, if you can't handle the economic aspects of the game, you'll be crushed by a person who can handle an economy and keep production up given that he has passable unit placement.

Actually SC2 is throwing out Macro, and emphasizing on Micro. And even there micro is really dumbed down. Too me what makes SCBW superior even now, is the balancing between Micromanaging your army in a fight at the same time creating a new one while expanding...it's an art. And dumbing it down like Blizzard is doing to noob it up for us none koreans is kinda boring...to be honest.
 
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