Jaxel
Administrator
Well thats one of my complaints... you talk about how macro-managing your economy in Starcraft is such a huge thing; obviously you haven't played SupCom1 much... SupCom1 had by far the most complicated and intense economy of any RTS ever made. Now in SupCom2, and from what I hear, Starcraft2 as well, both economy systems are trivial. RTS games these days are more about micro than macro; and thats why I liked Total Annihilation and Supreme Commander 1, because they put macro above micro. Unlike Command & Conquer which had a complicated resource system in the first game, but threw it away after the second. And Starcraft has never had a complicated resource system; neither has Warcraft.
Games these days get dumbed down to appeal to wider audiences. We see it in everything, Halo is popular because its a dumbed down shooter. World of Warcraft is popular because its a dumbed down MMORPG. And now Supreme Commander 2 is being dumbed down because they are trying to appeal to a wider audience and the game is obviously built for Xbox Live. The problem is, who is Gas Powered Games trying to appeal to? People who like these kinds of RTS games, will flock to Starcraft2 and Command & Conquer 5. People who appeal to the TA style of RTS, who loved SupCom1 will be turned off because of the changes. Basically I think GPG isn't going to be making ANYONE happy with this game.
That being said, after reading the reviews for SupCom2 and finishing the campaign... these reviewers have no idea what they are talking about. They talk about the campaign being a waste of time, extremely easy and a laughable story. What? SupCom2 has one of the better stories I've seen in an RTS; and the Cybran campaign is fucking HARD... and a treat. The Cybran campaign is full of surprise after surprise. During one mission you are storming an automated base, which has gone haywire. It only has engineer-bots who are building anti-air sites. But its pumping out massive numbers of engineers who are storming your base and converting your units. Fucking awesome.
Did I mention the bad guy throughout the game is a GAY Cybran (read: Robot) Commander? As much as I don't like the game, I am enjoying it. Gay robot at around 5 minutes in the video below...
[youtubeHD=Gameplay]T9bczo2K4jQ[/youtubeHD]
Games these days get dumbed down to appeal to wider audiences. We see it in everything, Halo is popular because its a dumbed down shooter. World of Warcraft is popular because its a dumbed down MMORPG. And now Supreme Commander 2 is being dumbed down because they are trying to appeal to a wider audience and the game is obviously built for Xbox Live. The problem is, who is Gas Powered Games trying to appeal to? People who like these kinds of RTS games, will flock to Starcraft2 and Command & Conquer 5. People who appeal to the TA style of RTS, who loved SupCom1 will be turned off because of the changes. Basically I think GPG isn't going to be making ANYONE happy with this game.
That being said, after reading the reviews for SupCom2 and finishing the campaign... these reviewers have no idea what they are talking about. They talk about the campaign being a waste of time, extremely easy and a laughable story. What? SupCom2 has one of the better stories I've seen in an RTS; and the Cybran campaign is fucking HARD... and a treat. The Cybran campaign is full of surprise after surprise. During one mission you are storming an automated base, which has gone haywire. It only has engineer-bots who are building anti-air sites. But its pumping out massive numbers of engineers who are storming your base and converting your units. Fucking awesome.
Did I mention the bad guy throughout the game is a GAY Cybran (read: Robot) Commander? As much as I don't like the game, I am enjoying it. Gay robot at around 5 minutes in the video below...
[youtubeHD=Gameplay]T9bczo2K4jQ[/youtubeHD]