Great stuff!
The game just looks so much more fluid and mobile compared to its last iteration. That new "parry system" looks very interestin' and seems like a perfect fit to the game's fast paced action. Though that parry system is a cool addition, I'm glad they didn't scrap the good ole' GIs. Hopefully, since it seems like they might be doin' away with the last iteration's execution heavy JF system, they'll bring back the old buffer/delay/cancel mechanics that SCI-SCIII had.
So ZWEI uses his familiar regularly outside of his CE? That's pretty interestin'. It kinda reminds me of characters like Carl from BlazBlue; characters that uses a partner in their battles.
Pat's lookin' better and better. I'm glad that he's his own character and doesn't fight like his predecessors.
Natsu proved the sayin' "don't judge a book by its cover," because even though she looks like a dumb mall stalkin', valley girl who just so happens to be a Super Sayian, gameplay wise, she's a FUCKIN MONSTER! Sure, her style's base concept is without a doubt Taki's, but as a whole, it was revamped oh-so-well. I'm lookin' forward to playin' her.
Well, it looks like you Taki loyalists out there still have a ray of hope to play as her in this iteration, Seein' how they confirmed that X will be replaced by her daughter right off the bat, and didn'tt, and still haven't confirmed that Taki will be replaced by Natsu. Plus, they went out of there way on Natsu's profile to note that Taki's "still alive", so that's even more hope, I guess. But if she indeed does return, I hope she'll be one of those characters to receive a brand new fightin' style [I believe Hilde will receive one too if she returns] because at the moment, Natsu has her style down on lock.
I'm glad to see that Sieg wasn't just the featured punchin' bag this time around.
All in all, great stuff and I can't wait to see more!