Soul Calibur V Gameplay Demos from EVO2K11!

The two systems that have been hinted at and haven't been exposed are Soul Crush (without a critical finish mechanic) and non-fatal ringouts.

If they actually do both, I'm guessing that Soul Crush will mean that the Soul Guage is alive and well, but that all it does is maybe a boost when it's high (maybe) and that if it's too damaged, you go into "soul crush" and are vulnerable for a moment before it resets.

If they do non-fatal ringouts (which were hinted at in Daishi's twitter, at least as being under investigation) it would be only in some stages; the way I'd see this is that some stages would have non-fatal ringout boundaries; throw someone over them and you get an animation, they take some damage, you follow them down and the fight continues in a new sub-arena (similar to the DoA mechanic, but with different stages being different; some might only have non-fatal ringouts; others would have non-fatals and fatals, one as seen doesn't have boundaries at all, and some would be more standard "all sides are walls or deadly ringouts".
 
Great stuff!

The game just looks so much more fluid and mobile compared to its last iteration. That new "parry system" looks very interestin' and seems like a perfect fit to the game's fast paced action. Though that parry system is a cool addition, I'm glad they didn't scrap the good ole' GIs. Hopefully, since it seems like they might be doin' away with the last iteration's execution heavy JF system, they'll bring back the old buffer/delay/cancel mechanics that SCI-SCIII had.

So ZWEI uses his familiar regularly outside of his CE? That's pretty interestin'. It kinda reminds me of characters like Carl from BlazBlue; characters that uses a partner in their battles.

Pat's lookin' better and better. I'm glad that he's his own character and doesn't fight like his predecessors.

Natsu proved the sayin' "don't judge a book by its cover," because even though she looks like a dumb mall stalkin', valley girl who just so happens to be a Super Sayian, gameplay wise, she's a FUCKIN MONSTER! Sure, her style's base concept is without a doubt Taki's, but as a whole, it was revamped oh-so-well. I'm lookin' forward to playin' her.

Well, it looks like you Taki loyalists out there still have a ray of hope to play as her in this iteration, Seein' how they confirmed that X will be replaced by her daughter right off the bat, and didn'tt, and still haven't confirmed that Taki will be replaced by Natsu. Plus, they went out of there way on Natsu's profile to note that Taki's "still alive", so that's even more hope, I guess. But if she indeed does return, I hope she'll be one of those characters to receive a brand new fightin' style [I believe Hilde will receive one too if she returns] because at the moment, Natsu has her style down on lock.

I'm glad to see that Sieg wasn't just the featured punchin' bag this time around.

All in all, great stuff and I can't wait to see more!
 
I like Taki, but I'm hoping that she doesn't return. With Natsu here already, I don't want two characters fighting the same. I hate clone characters in fighting games more than anything else.

I guess if she came back and had a different fighting style like GrayGuy7 said... But that would be weird. Taki can't use her own fighting style? In my opinion, now's the time to let the character retire with honor.
 
I wish they'd have a finish him! moment at the end of the battle like on MK where you can finish them off. I don't want fatalities, but I just want a moment at the end where you can "finish off" your opponent.
 
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