Ghengis_John
[13] Hero
They do make controllers for pc's, and any 360 controller will work with any pc, even say a fight pad. So from a control standpoint I see nothing barring a fighter from going onto a pc.
There are other things to consider like can a buddy sit next to you while you're using your pc and join in with you. And the answer is, no in a desk and yes if we rethink the way we set-up our pc's. I mean with the advent of lcd, monitors are getting huge, it's at the point now where the difference between a monitor and a television is virtually non existent. hook your pc up under your coffee table, set your 24 inch monitor up there, and plug in a couple 360 arcade sticks and you should be good to go.
Of course this then begs the questions of would fighters sell on PC, how do you control piracy on pc and how many platforms do you want to develop for? Developing your game for PC in respect to 3d fighters would probably also mean developing for a myriad of drivers, testing for those drivers and making graphics scalable. This is a lot of work and a departure from the console/arcade cabinet formulae where you know what hardware you'll be working with. Imagine you have a shitty pc and you've got soul calibur 4 running at 12 frames a second. Or you put down the graphical quality and now you can't really make out the spark from collisions. It's hard to guarantee a standardized experience in any case, which fighters require. As the company developing do you really feel this is the representation you want for your product?
I personally used to love level creation so I can feel where you're coming from. I think fighters really CAN work on the pc. But I can imagine the hurdles.
There are other things to consider like can a buddy sit next to you while you're using your pc and join in with you. And the answer is, no in a desk and yes if we rethink the way we set-up our pc's. I mean with the advent of lcd, monitors are getting huge, it's at the point now where the difference between a monitor and a television is virtually non existent. hook your pc up under your coffee table, set your 24 inch monitor up there, and plug in a couple 360 arcade sticks and you should be good to go.
Of course this then begs the questions of would fighters sell on PC, how do you control piracy on pc and how many platforms do you want to develop for? Developing your game for PC in respect to 3d fighters would probably also mean developing for a myriad of drivers, testing for those drivers and making graphics scalable. This is a lot of work and a departure from the console/arcade cabinet formulae where you know what hardware you'll be working with. Imagine you have a shitty pc and you've got soul calibur 4 running at 12 frames a second. Or you put down the graphical quality and now you can't really make out the spark from collisions. It's hard to guarantee a standardized experience in any case, which fighters require. As the company developing do you really feel this is the representation you want for your product?
I personally used to love level creation so I can feel where you're coming from. I think fighters really CAN work on the pc. But I can imagine the hurdles.