SF4 or SF2HD?

I suppose so. I remember thinking they bit the intro tune from Samurai Champloo. Either way, it wasn't that interesting a sound to me.

People in red karate gi's punching each other = electric freakin guitar.

Fun Fact:

Samurai Champloo: Original Run - May 20, 2004 – March 19, 2005

Street Fighter III Third Strike: Release Date - May 12, 1999

PS: Samurai Champloo's soundtrack was kick-ass. I play that for my custom soundtrack the majority of the time I play SFIV, lulz.
 
I think having the game make you DO SOMETHING ABOUT THROWS other then mashing throw to get out of them is more interesting. In other words you are SOOOO sure that a throw is coming, why don't you do a reversal move... or jump? Instead of acting like there's NOTHING that can be done other than softening them for half damage. Oh but reversals can be blocked and punished.. and baited. What can a 100% guaranteed throw break do... some stupid ass throw break animation where you're both back to being even again... whoopdie doo.

Oh and they fixed random dizzies in HDR. If you are suprised that you are in a dizzy state in HDR (at this point) then you haven't played enough.
 
Fun Fact:

Samurai Champloo: Original Run - May 20, 2004 – March 19, 2005

Street Fighter III Third Strike: Release Date - May 12, 1999

PS: Samurai Champloo's soundtrack was kick-ass. I play that for my custom soundtrack the majority of the time I play SFIV, lulz.

So? They still ripped off Champloo. It's obvious. ;)
 
There are also people who listen to classical music 300 years after its written. I bet you don't get that either ;).
Nah. I just think they're pretentious. Snooty Krauser blasting Requiem in D Minor, K 626: Dies irae. Pure elitism.
 
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