Egg
[10] Knight
Just added Siegfried and ZWEI impressions from Pantocrator and Kira. :)
Yayyyyyyy
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Just added Siegfried and ZWEI impressions from Pantocrator and Kira. :)
Great info. Still mad GI costs you to use.
They said that they didn't really explore JG all that much, but could see it getting easier/easy as the game wore on. Which is exactly my concern. I don't expect issues with JG to pop up when the game comes out initially, I expect it to be an emergent problem that takes a couple weeks to start popping up.
I can see JG going either way. I know that there wasn't a lot of JG seen in the French videos because it's still a new technique that requires specific timing, but who's to say that the timing won't be easy to learn and it'll render useless a handful of offensive options.
Either way, I do recall that Project Soul was willing to patch this game for balance purposes so there's always that security. However, I do feel that it'd be a wasted effort if JG is nerfed after the games release, so I hope that Project Soul will keep working hard on this new system and the fans will have a balanced and refreshing fighting engine.
One thing I have noticed is that guard crushes (if they're still called those, the things that led to CFs in SCIV) happen more frequently. My hope is that this other system will work as a balance to discourage turtling too.