SCV Impressions By Kayane

Great info. Still mad GI costs you to use.

Yeah, that is seriously flawd imo.

They said that they didn't really explore JG all that much, but could see it getting easier/easy as the game wore on. Which is exactly my concern. I don't expect issues with JG to pop up when the game comes out initially, I expect it to be an emergent problem that takes a couple weeks to start popping up.

JG will have an extreme impact. Trust me.
 
I can see JG going either way. I know that there wasn't a lot of JG seen in the French videos because it's still a new technique that requires specific timing, but who's to say that the timing won't be easy to learn and it'll render useless a handful of offensive options.

Either way, I do recall that Project Soul was willing to patch this game for balance purposes so there's always that security. However, I do feel that it'd be a wasted effort if JG is nerfed after the games release, so I hope that Project Soul will keep working hard on this new system and the fans will have a balanced and refreshing fighting engine.

One thing I have noticed is that guard crushes (if they're still called those, the things that led to CFs in SCIV) happen more frequently. My hope is that this other system will work as a balance to discourage turtling too.

You're right in that JG could go either way- if JG is easily avoidable/baitable, it could reduce down to a random gimmick, if it can be done consistently on reaction, it could end up being a huge barrier to competitive entry. I don't consider either option all that good. And yeah, I expect JG to have a huge impact, and potentially a game-breaking one- I just hope I'm wrong. I would wait another three months on this game just to have it removed, since my experiences with every fighter I've played (and it's a ton) are screaming at me that nothing good will come of this, and that it's quite possible we'll get something really bad from this.

I'm thinking that one of the reasons Astaroth may seem REALLY good in this version is because they feel like they have to start him a little overpowered because they're trying to pre-adjust for JG wrecking his game.

While I trust that Namco will try to patch, I know they're not going to nerf JG out of existance, so I can see a bunch of clunky workarounds which will hurt the game more instead of fixing the real problem. Sometimes devs just refuse to remove "their" features, even if they're broken.
 
This whole event was awesome and made my week last week (not to mention the melborne stream too!). This message from Tago-san is icing on the cake. At the very least, seeing all this attention and care from the actual developers for the game is something that was completely unthinkable even in 2010!

The character write-ups are also super-detailed and informative, as well as Kayane's impressions.

Thanks Namco/Bandai, French community, Kayane, Melborne scene, Tago-san,Odashima-san, for everything so far. It does feel somewhat like family, I'll say! :)
 
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