Quick Steps (Meeting Frame Data!)

Hi, I'm glad there's a video about frame data! Until now Ive always played fighting games with a mind set " in order to be a good player I have to know the moves of my character. Thats it!" Obviously I was incorrect because I wasn't paying no mind to frame data. I really like using Pyrrha Omega, thanks to the guide book I kinda understand the type of char she is and why I tend to lose against other players ( I lose to ppl who don't even own the game). So now Im starting to look at the frame data n info and Im still a bit confused. One example is...
When I look at her AA impact 12 / block -8,-4 / hit 2,8 how does this data add up too...Raphael's AA impact 16 / block -10,-5 / hit -4,4.

Does this mean that O Pyrrha's AA is faster than Raph's AA? Should he block my AA it would take 8,4 frames for me to recover? If Im right, this is where I get confused because I look at all of Raphael's data and most of his Impacts are around the 10+ does that mean he cant punish that attck (assuming that his in range of course)? When I think about it Im like " that doesnt make sense" Im sorry if Im sounding confusing. Its just Im stuck and could use a detailed explanation. Sorry >.< Thanks again for the video, Ill continue to read more about this =)

PS
is there a wiki for all these SC acronyms? I know very few of them like NS and DNS, yes I know its sad being that I played SC since SE T_T
 
I posted the same question and noone replied, so, I will reply for you....yes, there is a thread with the explanation of the terms, I believe it is called the "newbie silencer". It is a great help, the only term I have came across that is not on it is CE.
 
The newbie silencer is very good, though it needs to be updated to the new game.

@EGSouthSky, you're quite right that it means that Pyrrha Ω's AA is faster than Ralph's, and that Ralph cannot block-punish Pyrrha Ω's AA. Impact generally refers to the amount of startup animation before a hit, while when you've got multiple numbers, they're the hit/block recovery for each piece. So if you do A, it's got an 8 frame recovery on block (that -8) and imposes a 2 frame recovery on the opponent if they're hit -- not enough to combo, but enough that one of your medium moves might beat out Ralph's faster moves if he attacks rather than blocking. If you do AA, it's only got a 4 frame recovery on block (enough that it's very not punishable) and imposes an 8 frame recovery on the opponent if they're hit--which isn't enought for Pyrrha Ω to combo, but is enough for a very nice frame trap or a grab/mid mixup.
 
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