Quick Steps (Meeting Frame Data!)

But couldn't you just shortcut frame data as "this move is faster than that move" rather than memorizing numbers?

That's only one aspect of frame data (knowing how fast the move is)
The real meat and potatoes of frame data is know the full properties of the move. IE how many frames the move takes to hit and how many frames plus or minus on block, hit or CH a move is.

The reason that's important is to apply that "this move is faster" aspect to actual game play for proper punishing.
 
Good tutorials!

Have to say, despite enjoying some of the easy shortcuts in the current training mode, there are some things I used to do all the time that I'm not sure you can do -at all- in the current training mode.

The most obvious is that I don't see any way to randomly select between three options (maybe it's there; unless you're doing one of the preselected options the new mode is harder to use, particularly since it has two different tabs that let you control the dummy depending on what you want to control). This makes it pretty hard to train reactions with a limited set of inputs imex; in the old way I'd say record two different UBs or slow moves (or just a reactable mixup) with different valid responses and try to train myself to impact/JI/duck/sidestep, but I don't see a good way now to go "select a random from a list of recorded moves" in the current training mode. It's quite good for combo-checking, but I'm not sure how good it is for actually training.
 
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