Quick Steps (Meeting Frame Data!)

SCPartisan

Holy Moly
Dreamkiller & Chuck the Landslide are back in another edition of their tutorial series "Quick Steps". In this episode, we take a look at frame data and some of the more "advanced" areas of the game. Be sure to check it out if you're interested in learning the game!


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But couldn't you just shortcut frame data as "this move is faster than that move" rather than memorizing numbers?
 
But couldn't you just shortcut frame data as "this move is faster than that move" rather than memorizing numbers?

You can say that - for specific characters. The number system is in place to figure out what's faster than other things - as well as what's punishable by other moves. Character by character, you need to know the number system in order to figure out what is faster/what is punishable/etc.
 
But couldn't you just shortcut frame data as "this move is faster than that move" rather than memorizing numbers?

Yes, but knowing how fast a move is comes in when calculating other stuff. It's nice to say a porsche and viper are faster than an accord, but how much faster is the porsche over the viper?
 
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