Black:
1. You've just ignored my post. Game engines don't work in a way in which you need to store something like that. This is actually more dominant in 2D than 3D. The number of pixels moved in 3D is higher; however, that isn't relevant.
2. Again... ignored. So, I'm leaning towards just raw troll. I said the youtube file is low res, thus the quality of the game cannot be judged. I know the DBZ game VERY well. I also know how games work very well. I would say the DBZ game has as much going on, especially in terms of physics, as T6 (actually more).
4. I've listened to that podcast. I also know what producers do. I also know even if one talks to the programmers on their team, that doesn't make them an expert. I know the DBZ game uses it, has to calculate 4 players, tons of projectiles existing in the world space, and a persistent world that can be destroyed that must also be seen by all players.
5. I didn't say they did. Learn to read. I hinted they stole a lot of netcode from GGPO. GGPO helped with the ST HD remake. This was before those were released. Suddenly SF4 and MvC3 have rollback netcode. Also, as a fact, SF4 and MvC3 do have rollback netcode... which nullifies your point. It isn't hard to see SF4 (or GGPO) rollback, introduce a heavy amount of packloss and voila.
I don't like it when people stand against things without knowledge ANY of what they are or what they can do. I don't like bandwagon mentality at all.
I understand the concerns about netcode, because I share them. Nobody ever said GGPO will magically solve all netcode issues, you are simply mistaken. GGPO itself may not be your answer. Daishi mentioned on his twitter and in other forms of media about how he understands the importance of netcode. However, I still agree with the point of the petition. I see the concern for it, and there's a real point. I'm on a horse.
See what I did there? Putting your opinion out as fact (1-5) followed by actual opinion is a form of trolling.
1. You've just ignored my post. Game engines don't work in a way in which you need to store something like that. This is actually more dominant in 2D than 3D. The number of pixels moved in 3D is higher; however, that isn't relevant.
2. Again... ignored. So, I'm leaning towards just raw troll. I said the youtube file is low res, thus the quality of the game cannot be judged. I know the DBZ game VERY well. I also know how games work very well. I would say the DBZ game has as much going on, especially in terms of physics, as T6 (actually more).
4. I've listened to that podcast. I also know what producers do. I also know even if one talks to the programmers on their team, that doesn't make them an expert. I know the DBZ game uses it, has to calculate 4 players, tons of projectiles existing in the world space, and a persistent world that can be destroyed that must also be seen by all players.
5. I didn't say they did. Learn to read. I hinted they stole a lot of netcode from GGPO. GGPO helped with the ST HD remake. This was before those were released. Suddenly SF4 and MvC3 have rollback netcode. Also, as a fact, SF4 and MvC3 do have rollback netcode... which nullifies your point. It isn't hard to see SF4 (or GGPO) rollback, introduce a heavy amount of packloss and voila.
I don't like it when people stand against things without knowledge ANY of what they are or what they can do. I don't like bandwagon mentality at all.
I understand the concerns about netcode, because I share them. Nobody ever said GGPO will magically solve all netcode issues, you are simply mistaken. GGPO itself may not be your answer. Daishi mentioned on his twitter and in other forms of media about how he understands the importance of netcode. However, I still agree with the point of the petition. I see the concern for it, and there's a real point. I'm on a horse.
See what I did there? Putting your opinion out as fact (1-5) followed by actual opinion is a form of trolling.