Official Soulcalibur V 1.02 Patch Notes!

People need to take the time to read this for themselves before complaining; and really think about the implications of all this.

I see people in here literally crying "wtf, they nerfed Yoshi!?" when the only *nerf* Yoshi received was tweaking the damage of ONE of his abilities by a whopping SIX damage! We have no idea how many frames they tacked on to it.

Mitsu took some hits to his guard break game, and a hit to damage on one of his abilities (that remains unspecified), but are you going to see me whining like a little bitch!? NO! Because they're relatively small changes, that I can actually agree with.

It looks like most of the cast has been balanced / tweaked out how I would have imagined. This is actually looking like a solid patch. There are a few things that worry me, but I'll tell you what; I'll adapt and move on. You all should plan on doing the same.
 
Knee jerk update was necessary because of the glitches regarding step. You really want to see what happens when people master QS4G?

QFT. I'd rather have updates than no updates at all (SC4 Hilde anyone?).

I never, NEVER want to get into that argument of 'you're not good enough' or 'it's the system, get over it' again.
 
Not even a full 2 Months in and Namco delivers this Knee Jerk Update. Shout outs to all the online garbage and bitch scrubs that made this "wonderful" update possible, can't learn your fucking match ups so cried hard til someone listened.

Never buying another SoulCalibur game again and I refuse to support this one anymore.

You guys that are going to keep playing and supporting it, have fun. Seriously. Have the most damn fun you can possibly have. I'm off to play something else. GGs.

Someone needs a hug.

:sc1xia1:
 
None of those changes matter. The GI/JG system is still too irrelevant, so the game is still just about mashing buttons and burning meter on attacking. This game is 90% attacking/CE/BE/spamming/interrupting, 7% grabbing, 2% guarding, and 1% JG/GI. No one wants to burn meter on defense, when you can use it on buffing your spamming abilities. And the JG is pretty insignificant. The only challenging aspect about previous Soul Caliburs was the mind games that occurred from having the ability to repel any move at any time if you were good enough. That no longer exists. SCV is just two nubs trading turns mashing buttons cus theres no effective way to stop spamming except by counterspamming. This game is incredibly shallow and lame.
 
Back
Top