JAGTHEGEMINI
[11] Champion
Cervy has 3 JFs which were done poorly.
1- CH3B:B for the most part I find useless; only time I find it useful is when you want to ring someone out from a distance but then again so can Ch3B 8A+B :/
2- 6A+B:B pretty much gives you the same level of unsafeness to the regular version on block and on hit it doesn't really do much other than give slightly more damage.
3-B+G:B the damage is pretty decent; you're talking 64dmg; however, most of the time the iTS part whiffs leaving you in extreme disadvantage.
I guess getting rid of these may is one of the ways of making Cervy easier to learn since you hate Just Frame Heavy characters; I'm for that too but I can also go for some fixation upon those three.
I do think that Cervy should have more JFs based on the 214 setup I don't think that will be a problem for you at least. If you can do iGDR, then you should have no problem doing iTS as well as doing any instanct 214 +any button. Only exception maybe iTP.
That´s exactly what i don´t like about some SCIV JF-moves too. Sometimes they are not worth it imo. I mean you put so much time in learning specific moves and their JF-versions, but it doesn´t pay off. That´s my problem with SCIV Cervy too.
But yeah nothing against mutliple JF moves out of the 214 input. That would be SC(DC) Cervy stile all over again. ^^