Looking And Waiting For Something Special?

I dunno OOF. There is no reason to play Rock or Mina, they have no specific advantages.

It's not a matter of how easy they are to win with, some characters simply don't have enough options or a strong niche. I can deal with a character not being well rounded and having a specific advantage to work with, but some characters are just completely bested in every category by others. EX: Astaroth has every advantage Rock has and a LOT more. I can't think of any tool Rock has that Asta doesn't. I like Rock's SG game with 2B+K, 6B+K, and 6[A+B] but it ends there and Asta has just as useful tools for SG.I feel some of the "bad" characters tho are more niche characters and that's fine. Nightmare isn't well rounded but I feel he has a very strong niche in other areas so he's ok in my book. You will see NM's rise to the top because their character can exploit an area of strength...You won't see Rock and Mina win a major tournament, no matter how dedicated the player. I think RTD is a good example of a guy who can work niche characters that aren't well rounded, but even he has to have his limits.
 
RTD wins the next major with Rock or Mi-Na. yep. then you guys will start re-discussing the tiers again. :)

also: SC5 motherfucking HYYYYYYYYYYYYYYYYYPE.
 
I actually think that the balance in SC4 is great, aside from the few characters that you don't really need much of a brain to use (Amy, Hilde, Algol w/ bubble shield). In SC4 the lower tier characters (Talim, Rock, Mina etc) do have a fighting chance at winning, we just don't see them winning tournaments because most people aren't dedicated enough or even capable of getting to that level with them (aside from a few like Kura). Believe it or not I've met people who exclusively play low tier characters because they are low tier. And even having experienced it myself by maining Talim in SC3, I can tell you the feeling you get from seeing all your thousands of hours of hard work finally pay off can be so much better than learning a couple of moves and toe stabbling or charge launching someone to death. So part of me actually hopes that SC5's balance will be similar to SC4's, but without the braindead characters so people who aren't really very skilled at the game don't shortcut their way to victory by not having to think as much. Those characters should at least be made JF heavy or have complex inputs so they require some more skill to be good with.
I disagree, JF heavy characters like Cervy and sets don't take to much effort to at least become good with - take sets for example: yes she is JF heavy and very hard to pick up, but look at the advantage she has over most charcters because of it.
I know characters like Amy let you get away with more, but I find a good trick to just throw when an agi is coming, mix the A & B throws and it does scare them nicely.
 
Im aware mina has a great SG game and one could say that's her niche, but Voldo and Ivy can both do it near as well and offer a LOT more. They are also a lot more safe so they don't have to worry about punishing constantly healing the SG.

I'm also against the notion that characters need to be difficult to control to force the player to be skilled. You can have an easy to control character that can be equally difficult to use in battle based on the tools you give them. Problem with Amy is not her move set being easy to perform, it's just she has too many good tools that it eliminates the need to really think which one to use, it's hard to chose a bad one. Dunno what to do? 6B!

[edit] Damn your reference

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I got bettah'
 
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