Looking And Waiting For Something Special?

SC4 is pretty balanced from mid to top. But things like Amy's 2B+K shouldn't be in this game, a fast low that stuns and you can combo off on?...this isn't Tekken. .

A fast low that combos that had ASS RANGE AND WAS UNSAFE.

fixed for you good sir. remember i played the bitch.

However, what you say is correct, balence shouldn't be boring. Because if SC5 is like SC2 i won't play that shit. Sorry to be like that but i like to watch matches, not fall alseep during the matches.
 
isn't strength and crappiness relative ?

Would the game be more fun if every character was a hilde variant or a mina variant? It seems like if every character was mina level, in order to get ahead, you'd have to take some risks and get lucky. On the other hand, if every character was hilde level, the victor is generally the one that makes the least mistakes (and therefore take the least risks).


You know, that´s why i didn´t came up with SCIV chars as an example of strong or crappy chars, ´cause crappy in SCIV is actually uber-crappy and strong can be too strong(Hilde).

SC(DC) and SCII were imo fine games when it came to skill and!! the characters strength. Maybe except for X and 2G Nightmare though...



SC4 is pretty balanced from mid to top. But things like Amy's 2B+K shouldn't be in this game, a fast low that stuns and you can combo off on?...this isn't Tekken. Hell in Tekken those kinda of fast lows get your launched on block.

Low tier characters in this game a really low tier. Talim has an unsafe BB, so does Zasalamel for that matter. Way too many negative frames for some of these characters, leaving very few options.

I feel like every character should be scary to some degree.

Yep, it´s almost silly that some characters BB´s are even unsafe in SCIV! It´s like they are begging to get punished by Sophie and cassy... lol

Every character should have a variety of really good moves.
 
Ah. But this is the problem - define a 'good' move.

I know this definition varyies between different people, but for me it is rather simple. It must be a move which is worth using it. It must "work" most of the time you use it than it doesn´t. So, it shouldn´t be a high risk/high reward move.

In particular, I am thinking about moves that give + frames on hit(a must) or even kd, decent range, doesn´t need to be a launcher on NH(on CH combo-starter?). It shouldn´t be safe but almost safe on block(only chip damage through punishing). Should track at least in one direction. And maybe something sprecial... like TC frames or something like that.


That´s just an example for a mid move though...

Mmmh, now that i think about it, reminds me of Astas 6K atm.
 
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