Looking And Waiting For Something Special?

isn't strength and crappiness relative ?

Would the game be more fun if every character was a hilde variant or a mina variant? It seems like if every character was mina level, in order to get ahead, you'd have to take some risks and get lucky. On the other hand, if every character was hilde level, the victor is generally the one that makes the least mistake (and therefore take the least risks).

fixed.

Generally with fighters you want a series of mistakes needed to lose. If a character is constantly forced to guess they lack skilled control of scenarios, and a mistake is more unfortunate than poor judgement. If a character can win off one or two mistakes, it doesn't leave enough time to establish depth to the match. There's not enough time and room to read an opponent or set up, you merely need to fish and hope you hit before your life runs out. ROs should stand as multiple mistakes: poor positioning, guessing wrong, playing unsafely, being predictable. When you have characters that can win off 1 bad decision with too few circumstances it's more about the character being good than the player. With most characters an RO feels like you were doing many things wrong for it to occur and that's the way it should be.

So say we had only Mina vs Mina. Sound balanced but for the most part it's still 2 people step guarding and punishing. She still forced to guess too often because she lacks safe options to depend on and it's not a deep match. If it's Hilde vs Hilde...it's whoever fucks up first, which makes it so an average Hilde has too much of a chance to get lucky against a skilled Hilde running the same strategy.

Fighting games need to force you to take chances, but NOT all the time. You need balance in the middle. You shouldn't NEED to take chances from neutral and you shouldn't be forced to play 100% safe to win. Fighting games are a mix of reaction and reading the opponent and that requires control of scenarios and time and space to test for holes in the others strategy. If you have no control and no room for error, it's a bad game. The more room for mistakes, generally the more consistent the w/l between players will be, because it limits how far luck will get you. 3 mistakes should be the absolute minimum to get you killed.
 
Its been a while since I've been on 8way, as since LoL came out I've spent most of my time on that. Now that SC5 is coming I repurchased a used copy of sc4 and started practicing. I hope that #5 is on Xbox 360 (and ps3), or else I may have to get a ps3 :(
 
I just so heavily hope that they incorporate more feints and cancels, along with speeding the game up so that I can achieve maximum stylage. Like, "Damn, who was that cat LP just shit on?", "A new SSF4 player." =D
 
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