Kayane's Hands-on Impressions of SC5

IDK where you get that AA and BB spam were dominating tournaments. AA and BB are both unsafe on block. The only time they work is when you're online and lag prevents you from punishing them before eating the next AA or BB.

Maybe you only played in online tournaments with bad connections?

Are you high ? Most AA or BB are safe on block.

Also some of you guys need to calm down a bit, you're assuming WAY too much...
 
I like the sound of a lot of these changes, but I hope NamDai gets a bunch of good players to thoroughly test everything before sending it out. JGing sounds way too risk free for the potential reward right now. If it remains unchanged, I can see the characters with good punishers completely dominating.

That being said, I REALLY like the changes they made to the soul gauge system. It sounds like the guard bar from Guilty Gear now, where if someone guards too much, you get the chance to do a ton of damage to them, but not instantly KO them like in SC4. Hopefully NamDai makes it so every character damages armor at the same rate.
 
I actually really like Just Guard's potential of reducing the use of BB AA 'spam'. Other non-SC players see high level SC play and say it looks heavily based on footsies and close-range poking. I want the mid/long-range game to become more viable in high level play.

With that said, I do think JG's should cost meter if it allows a guaranteed damage followup without the risk of execution error. From our understanding, GI's still have the risk of whiffing and there's the risk of a re-GI too.

JG = guaranteed damage, you regular guard if you mess up, no meter
GI = mixup for damage, unsafe if you whiff, cost meter

Meter cost would make more sense the other way around. Though I see a problem unintentionally JG-ing and losing meter you were saving up.

I also agree with what people are saying with the animation of JG. The weapons just go through your character without any force feedback and it looks awkward. Maybe if there was the slightest pushback after JG (without changing the frame advantage gained) or if the character was put off axis for JG-ing vertical attacks.
 
Back
Top