Kayane's Hands-on Impressions of SC5


alot of your theory doesn't make sense. you didn't really prove me wrong either.

GI and sidestep where in SC4, but it didn't stop AA/BB spam. You couldn't GI the second hit after upon block. Even if you get a GI, often times the reward wasn't that big (unless it was, like u said, Auto GI, but then that makes spam risk character specific, thus not good for balance). Not worth it, when the window is around 2-4 frames (I think), and your reward is usually small. Hence the 'safety' of AA/BB spam.

I'm weirded out by the GI nerf, but I'm confident in what Daishi's team has in mind :). I think it will make the game better off overall (minus the wake-up ultras/CEs, and overpowered Ivy manlychick nonsense)
 
alot of your theory doesn't make sense. you didn't really prove me wrong either.

GI and sidestep where in SC4, but it didn't stop AA/BB spam. Even if you get a GI, often times the reward wasn't that big (unless it was, like u said, Auto GI, but then that makes spam risk character specific, thus not good for balance). Hence the 'safety' of AA/BB spam.

I'm weirded out by the GI nerf, but I'm confident in what Daishi's team has in mind :). I think it will make the game better off overall (minus the wake-up ultras/CEs, and overpowered Ivy manlychick nonsense)
I'm not trying to argue with you. But please, if you're going to speak of how things in SC should work, the silliest thing you can do is to start out referring to SC4. hahaha

But look! You're right, it does make it character specific. But you're wrong about the balance, cause most characters had a auto GI by this time. So know your character. And when you aren't a newb anymore, you can take home the win, because the time you put in to knowing how to play paid off above those that are now newbs.
 
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