I have a idea:what if there wa s a soulcalibur history(like tekken tag ) game

do you want Soulcalibur: history

  • Yes

    Votes: 3 27.3%
  • No

    Votes: 5 45.5%
  • Undecided

    Votes: 3 27.3%

  • Total voters
    11
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Malice Agreed i think guests are becoming bad for sc(like we can`t make a sc game without throwing in some guest characters.the only current sc game that didn`t have guests and kicked ass was Sc3.I think for newbies we should have some Samurai warriors(sengoku era since it is close to sc time line but will be made in soul calibur style and could fill up the roster with new characters)tadakatsu honda(he is a legendary general who served in sixty battles without taking a single scratch and would a great sc addition and he could probably beat mitsurugi),Yoshimoto Imagawa(he is the legendary commander who fought against nobunaga oda),Nobunaga oda(I dont really know exactly who he is but people called him the demon king etc).You should look up the sengoku era in japan when you get a chance it is very interesting.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Glad you cleared this and said every fighter cause I can think of a game that you can't punish on :cough: brawl :cough:.

d-d-ddid you just refer to Smash Bros as a fighter? The day I acknowledge that series as a "fighter" is the day I acknowledge "Barbie Horse Racing" as a racer... It may be a fighter per-se, but I think it was pretty obvious we're only pointing out competitive fighters here...where as thats a "fun-hybrid-fighter-best-played-drunk-with-all-items-on-that-Nintendo-fanboys-keep-trying-to-make-competitive-by-creating-the-most-absurd-ban-list-ever-conceived-despite the-developers-specifically-gearing-it-away-from-tournament-play" fighter.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Well -

A: Please do not triple-post. If you have to, go back and edit. But don't double or triple-post. It's extremely bad forum etiquette, and it proves you're either very young or new to the internet (or both, obviously).

B: The SC director can't just go ahead and make a new Soul Calibur. In the real world, people have jobs. And in those jobs, you will have a boss. And if you don't do what your boss says, you get fired. You will also get fired if you spend the boss' money without asking permission first.

C: Here are some things that Sony has to think about:

How much money versus other projects has Soul Calibur made for us? How much has it made for us individually? Has there been a declining amount of sales with each game? Are sales so low compared to other games we do or could put out that the amount of built-in fanbase likely to invent in SC5 isn't enough to justify the expense?

If we do make an SC Tag, should it be just like Tekken Tag? Should there be a storyline? If there is a storyline, how many people should work on it, and how much should we pay them? How long should we pay them for? What should we tell them to go for in terms of story? Should we not make a story mode and instead just have a game that exists solely for persons versus combat? Does the amount of money we would save from not paying story people outweigh the risks of having what would amount to be a game with a very specifically targeted audience? Do we have numbers on the amount of people we think would buy either version of such an SC tag? If we don't have those numbers, would it be worth it to locate a company that would find those numbers for us? Would it be cheaper to do it ourselves? How would we know?

If after all that we decide SC Tag might be a good investment, what would the game look like? Should we just lift stages right off of previous versions or create new versions plus some all new stages? Should we include every single character that's ever existed in SC? Some of those characters were only on the first couple of versions. How much would it cost to restart their characters from scratch? Do we create any new characters? What about costumes? Do we keep the costumes the same from SC4? Do we keep those and add new ones? If we add new ones, what should they look like? Should we pay some costume designers to create clothes for our computer artists to copy? How many designers and how much should we pay them? Where would we start looking for the designers?

Once we've settled on our roster and what they look like, what about music? Do we keep the soundtrack from SC4? Do we add in the music from all SC games? Only from SC2, 3 and 4? Do we create original music? Who would we pay for that? Where would we find them, and how much should we pay them? What about gameplay? Do we keep the same game mechanics and balance as SC4, or SC3, or SC2? Do we modify it from SC2, since that seems to be popular with the gaming crowd? Do we modify the SC4 code? Create entirely new programming? What about moves? Does the move roster stay the same as SC4? Do we add in moves from previous versions? Create entirely new moves? Do we ask martial artists what moves we could add?

Once the game is done (if we decide to do it), how much would the production of the game cost? Where would it be produced? How would we market it? Where would we market it to? Solely America? America and Europe? Do we make the game for PS3 only? Do we try to include other consoles to expand the game's viability? How long until we have a beta version? How much would we spend until the beta version? How much after? How long would we test it? How much would we be willing to change after the beta version? Would creating a Soul Calibur Tag be worth the expense of above, or does it make more financial sense for Sony to skip Soul Calibur Tag and go right to SC5? Should we even make SC5?

Those are the things off the top of my head that Sony would have to think about, and I'm not within miles of being a businessman or a computer programmer.

Just so you know.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

just you guys know, i'm not playing against simple random scrubs. the circle i ran with before some of them left for the army/ or went into their career jobs/ or my job got more hectic were some pretty reputable opponents. In fact, if you went to evo, i think you may have met two of them. Kura, and Seong Chul.

reason why i don't put in the hours to play this game that often is because i don't find it fun to play it for very long. and i have other games on my plate, and my job doesn't leave me with a lot of free time on my hands. Also, I don't play any game online, fighting or not (except for fat princess). so whatever online strats you're mentioning, please.. don't mention them to me, they're not worth mentioning because online play is crap and it's not worth even thinkin about.

having said that, I don't see the need to defend my "player status" to anyone so that's as far as i'm going to with that. yes, i consider myself a scrub at this game. yes i don't play this game all that often these days. but if you think that all i do is play with a bunch of scrubs in a niche circle, you're seriously mistaken. i'm going based on my play experience and if you think talim, yun seong, voldo, nightmare don't have damaging combos where you're like gee... i'm getting comboed right now, oh goodie... you obviously haven't seen the extent of what the whole cast of SC4 can do. in other words, please don't act like i don't play with experienced players and i'm just sitting in my room playing nothing but online. it's either offline play or practice baby! and i rarely do both these days... sigh.. still i needs my money and money is of higher priority then hobbies.

having said all that and digressed that far let me get back to my point. which franny said, soul calibur is losing its own identity. yes a lot of fighters use long ass combos but they still have something that differentiates it from being a simple rip off. in the case of soul calibur, it's even more so then other companies simply because of where it's developed. guilty by association if you will. and as i said before, from a business perspective, this makes sense. you have one successful fighting franchise where as the other is more catered to a niche market. if you want to make it so it's more of a wide spread success, you would have to emulate the successful franchise as close as you can.

the thing is, when the ORIGINAL producer for soul calibur left namco bandai, that's no longer his game. his ideas, his vision, all went with him, and they handed the game off to some other schmuck who had his own ideas on how to make this game. that's how this game began losing its original identity. then harada takes the helm as codirector and you can see how he would add tekken's influence into soul calibur directly. I'll compromise and say that the combos aren't everything in soul calibur, but the way the game is played is again, very tekken like. refer to one of my prior wall of texts as i feel i outlined it there.

why i believe this franchise should end is also because of the reason above, the original producer is no longer at Namco. it's handed off to some other guy who listens more to Harada (because harada is his boss) versus trying to follow and build upon the game that the original producer made, he's going to listen to the guy who made a successful title. you know i don't doubt that soul calibur will become soul calibur in name and weapon based combat only and would be an entirely different fighter all together.

now,
do i know that people like this game? yes.

do i know there are fans out there who love this game? yes.

but would it make a difference if they released the next game as a completely different title and the start of the new franchise but keeps the spirit of this new idea of soul calibur? not at all.

but would those fans accept this new title? probably not, because it doesn't have the name "soul calibur"

will i object to a new soul calibur if it's made? not at all, it's not my decision to make. but i'll give it a dabble. and will i be surprised if it feels even more like tekken? not in the least.

still, if you were to come up to me and ask me, what kind of game is soul calibur?
i would respond with "think tekken but with weapons." and in all honesty that response didn't come to mind until i played Sc4. SC3 as much as i hated it, still felt like it's own franchise... not a continuation of 2, not at all... but it still "felt" like a soul calibur title. and just so we're clear, i've been playing sc4 since day one. i haven't put in all the hours as some of you vets out there, but it was enough for me to develop my own educated opinion on it.

say it's not all you want. my mind has been made, and no one has sold me on why it's not, aside from listing the broad general ideas i.e. it's a weapons based fighter.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Madnis

you openly said you dont dive too deep into these games so I would say you have a very general view of both games. Those who actually study SC(or Tekken) and then play Tekken(or SC) and can see that both games are not the same are probably more informed than you.

Playing high level players being uninformed about the game will also severely affect your perception of the game. It's my opinion the players you mentioned are among the best in the world so if you are not too informed about the game they can pull of some ridiculous stuff which is what I think is happening. They can sit there and stun you with shakable stuns all day, knock you down, hit you with a tech trap or down trap, and to you who is uninformed it seems like an endless combo when in reality none of that is practical. Even if they are pulling off practical combos on you, you are probably unknowingly opening yourself to the same combos over and over again. Then you go and play Tekken where people hit you with 10+ hit combos all day and conclude that both games are the same. Honestly I think it's your lack of knowledge in the game coupled with playing against high level players which cause you to think the games are the same.

But really people who study the game have a better understanding than you, that is fact. I mean to someone who is an expert golfer two different golf clubs are drastically different, but to someone who plays occasionally two different clubs might seem the same but they would be wrong.
 
Back
Top