Neo_Remirez
[09] Warrior
Some people don't understand dead or alive 5. Lets let super smart Remirez help you.
First, the paper rock scissors: Attacks-Throws-Holds
Attacks beat throws (usually) and throws beat holds and holds beat attacks.
Now, that is pretty easy to understand, now for the tricky parts.
When you attack, there are several different kinds of attacks, but first lets just say there is Highs Mids Lows, and of those there are horizontals and verticals. Most attacks are verticals. Now there are other types within these types, unblockables, push moves, tech crouches, tech jumps.
Just getting all that out of the way is important, because now we talk about the important parts.
When someone hits you with a normal attack, you won't get stunned. If they beat you out on a hit, then you will be put into a critical stun. While under a critical stun you cannot attack or throw, but you can hold. This is important because if your enemy attacks you HIGH, you can actually DUCK under their attack if you perform a LOW HOLD. Now, once under a critical stun your lifebar shows the amount of damage it will take till you are in CRITICAL STUN. But once you are in critical stun if a move has the ability to push, your target will be knocked over. So you have to watch out about your combo strings, and you can do this by using combo extenders. Moves like PPP, 3P 3K, these are combo extenders because they don't knock people over (this isn't all characters, some characters have very short PPP's, some can only do 1, some can do 4) But for a general sense, when you get someone into CRITICAL STUN this is where you Critical Burst! them. NOW This is where important, a Critical Burst! in a LOT of cases is a MID PUNCH, so if you are trying to HOLD, make sure to press 4H. Now if you are attacking and you know your enemy is going to try to hold, this is where you can do a launcher OR a THROW . If someone is launched then they can't do anything, so launching people is always a good idea. Now Critical Burst! is followed by a quick charge Power Blow. Power Blows can only be done after Half health, and only once. If you do a full Critical stun>critical burst> Power blow combo, you will do about half of your enemies health bar.
If you want to practice, you can learn how this works with Mila by doing this.
6HP 3P 6HP 6HP 4(HP).
What happens here is the critical burst move, 6HP, puts your enemy into critical stun. then a combo extender, then the second critical burst move will put the player into CRITICAL STUN. The next move is the same critical burst move again but this time it will Critical Burst! your enemy, and then the Power Blow. So hopefully this helps people understand what they can do.
A little more advice. If your enemy is using a counter hold on you after your first punch, then THROW after your first punch, they will take counter damage.
First, the paper rock scissors: Attacks-Throws-Holds
Attacks beat throws (usually) and throws beat holds and holds beat attacks.
Now, that is pretty easy to understand, now for the tricky parts.
When you attack, there are several different kinds of attacks, but first lets just say there is Highs Mids Lows, and of those there are horizontals and verticals. Most attacks are verticals. Now there are other types within these types, unblockables, push moves, tech crouches, tech jumps.
Just getting all that out of the way is important, because now we talk about the important parts.
When someone hits you with a normal attack, you won't get stunned. If they beat you out on a hit, then you will be put into a critical stun. While under a critical stun you cannot attack or throw, but you can hold. This is important because if your enemy attacks you HIGH, you can actually DUCK under their attack if you perform a LOW HOLD. Now, once under a critical stun your lifebar shows the amount of damage it will take till you are in CRITICAL STUN. But once you are in critical stun if a move has the ability to push, your target will be knocked over. So you have to watch out about your combo strings, and you can do this by using combo extenders. Moves like PPP, 3P 3K, these are combo extenders because they don't knock people over (this isn't all characters, some characters have very short PPP's, some can only do 1, some can do 4) But for a general sense, when you get someone into CRITICAL STUN this is where you Critical Burst! them. NOW This is where important, a Critical Burst! in a LOT of cases is a MID PUNCH, so if you are trying to HOLD, make sure to press 4H. Now if you are attacking and you know your enemy is going to try to hold, this is where you can do a launcher OR a THROW . If someone is launched then they can't do anything, so launching people is always a good idea. Now Critical Burst! is followed by a quick charge Power Blow. Power Blows can only be done after Half health, and only once. If you do a full Critical stun>critical burst> Power blow combo, you will do about half of your enemies health bar.
If you want to practice, you can learn how this works with Mila by doing this.
6HP 3P 6HP 6HP 4(HP).
What happens here is the critical burst move, 6HP, puts your enemy into critical stun. then a combo extender, then the second critical burst move will put the player into CRITICAL STUN. The next move is the same critical burst move again but this time it will Critical Burst! your enemy, and then the Power Blow. So hopefully this helps people understand what they can do.
A little more advice. If your enemy is using a counter hold on you after your first punch, then THROW after your first punch, they will take counter damage.