Windstar
[12] Conqueror
Makes sense for the most part. You forgot to include that certain strings are natural combos and can't be held out of no matter what. Like Kokoro's 4PPP, and Hayate's 2-in-1: 3F+KK. For the most part. You don't really need to put your opponent in red critical stun. I prefer to forgo it most of the time and just look for opportunities to launch them after hitting them with a stun. Less hassle that way with trying to guess whether my opponent is going to hold out of them or not.
Then again, I play Kokoro, so that strategy is a lot easier to do with her than with some other characters.
Then again, I play Kokoro, so that strategy is a lot easier to do with her than with some other characters.