Hate Speech: When Worlds Collide

I want credit for getting that hatemail used in the article and stuff! credit is due!
thats my contribution to the community LOL

I think its worth mentioning the dude apologized the next day
he also actually asked me for tips to improve I sent him here time will tell if he comes
 
To me, SC4 without online would have been meaningless, because during these pasted years I've been unable to travel & gather up to game with my nearest community players but only once. So online made-up for the miraculous 90$ I'd spend on SC4.

I'm consider myself a "core-player", not top-player, not average-player, etc. I began playing Arcades when MK1 was released, I went through lots of fun while learning the concept of competitive gaming until I got the hang of it during SC2 times. Yes, it took me that long, I was very young, but still I was already good enough to beat Battletoads on NES, heheh, try beating that game ;)

Anyway, playing SC4 online gave me lots time to experiment many things by playing lots of random good & new players. I could play & play without turns. During my offline days I wasn't able to participate & practice that much at tournaments because there where too many players playing for few consoles & because when the tournaments started I'd had the luck of having my 1st opponent being the winner of the tournament, which lead me to loser bracket right at the beginning of the every tournament I'd went, tough-luck huh?

My opinion about SC4 in general is that Namco made it slooooower on purpose to compensate for the lag they weren't able to handle with their netcode, & sooooo slow offline lol sooooo sloooooow wtf.

Playing online too long under the pressure of lag & spam have sharpen my reactions, it really did. But when playing offline after online, it hinders my timing on everything, but after some matches I get timing back.

Online is ok. But lag dose fuck-up many times...

anyway, I got bored typing..
 
That's right, I said it. Since SC5 won't be going to arcades, AND since the SC community is (relatively) small and spread out, online is needed to experience various playstyles while offline is used for clean up and refinement.

Given the obvious and dramatic differences between the experience of online and offline play, can you elaborate on precisely what elements of playstyles transfer into that environment? Put more simply, what kind of things transcend lag tactics? How should we look for them? What's the most efficient way to capitalize on online play?
 
I'm sure people would have a higher opinion of online players if they didn't receive so much hate mail when playing online. Granted, as you say they're different experiences, but with the exception of a brief period when I was 13 I have always been a gentleman and a good sportsman online. GG's, tips of the hats and subsequent beat-downs all delivered smack-talk free.

I think there is a maturity gap when your reward for a victory is being told to do some immoral thing with certain parts of your body and broken glass. We have to remember however that this maturity gap doesn't represent everyone who plays online, and also remember that while we can't change how people will act we can decide how we will react.
 
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