Hate Speech: When Worlds Collide

The experience gained from playing so many people coupled with offline refinement...
Pretty much sums up my view on the benefit of online in terms of competitive play and bettering yourself as a player; learn setups and matchup experience online, then work on execution offline.

At the same time, there's a lot to be learned from going to tournaments and getting a lot of (casual) matches in with good players. If the community is friendly, the players will point out the things you need to work on; if not right away, at least hopefully after you ask them.
 
I believe you just described the workflow of two of America's best SF4 players (Latif and Wolfkrone). Wolfkrone has stated publicly that his scene at home is small so he HAS to grind out games online just for the experience. Latif has it better in Arizona, but his community isn't as large as say SoCal's, so it's a whole lot of online fighting for him as well. The experience gained from playing so many people coupled with offline refinement gives them consistent top 8 finishes. Very impressive to say the least.

If SC5's netcode is comparable to SF4 or BlazBlue, then we can have a discussion like that. Those games aren't lag free, but they're at least passable. The netcode for SC4 is laughable, so bad it'd almost be funny, if it wasn't so frustrating. Wolfkrone and Latif are simply playing a different game, where that kind of practice and experience is possible. It's not viable in SC4.

Now maybe SC5's netcode will be an improvement. It'd have to be markedly better than the post patch Tekken 6 netcode to even approach being viable in any way, imo. But I'm very skeptical about their ability to do that, unless they develop the netcode here instead of in Japan. The internet over there is just too good, they're going to get misleading results.

Harada has spoken in the past about being aware of the US limitations in internet speeds however, so he's at least aware of this issue. Which is more than I can say for a lot of Japanese developers. Whether the team comes up with a viable solution or not? Ehh........... we'll see I guess.

Hey listen, if SC5's netcode is viable I'll be right there with everyone else playing casual matches. But my definition of "viable" may differ from yours.
 
Back
Top