Hate Speech: When Worlds Collide

To be honest, online helps me. Like for example. I needed advice on ics for Ivy. I asked many people that master Ivy, and I got that help I needed. When I TRY to do ics online, to me it's easier to buffer in between moves. Also like Setsuka's 33b(counter):2143b.b:2143aB. Its easier online then offline. Offline you got to be more "on time". But I guess my point is, offline and online has the same amount of disadvantages and advantages. Hate mail, and other things like that is a different story.
 
This is a realistic portrayal of a problem faced by many tournaments. Especially in the south.

Bahahahahaha I wouldn't be laughing if it wasn't soo true.

Online plays merits are :
-People who normally cannot travel/don't have friends/are unable to leave their basement due to "What's Eating Gilbert Grape" proportions are given the opportunity to play people
-You do -RARELY- see some genuinely good players and have good long sessions with them before the guy with 1 bar shows up and lags it up like crazy
-You can possibly learn a thing or two about the characters that random people play as the sheer number of participants available allows for a large variety of unique individuals doing sometimes new and inventive things
-You do not have to be shoulder to shoulder with someone who has not bathed is many moons

Cons are :
-Lag, and all of the aspects of the game it touches with its greasy, cheeto dust covered fingers (things such as moves becoming mirculously unpunishable or not being able to hit down in time for that 70000 frame 1A that you saw but couldn't do anything about)
-Verbal Abuse, as audience + anonymity = jackass (ESPECIALLY if you beat someone)

Offline is where its damn at.
 
If SC5's netcode is comparable to SF4 or BlazBlue, then we can have a discussion like that. Those games aren't lag free, but they're at least passable. The netcode for SC4 is laughable, so bad it'd almost be funny, if it wasn't so frustrating. Wolfkrone and Latif are simply playing a different game, where that kind of practice and experience is possible. It's not viable in SC4.

Now maybe SC5's netcode will be an improvement. It'd have to be markedly better than the post patch Tekken 6 netcode to even approach being viable in any way, imo. But I'm very skeptical about their ability to do that, unless they develop the netcode here instead of in Japan. The internet over there is just too good, they're going to get misleading results.

Harada has spoken in the past about being aware of the US limitations in internet speeds however, so he's at least aware of this issue. Which is more than I can say for a lot of Japanese developers. Whether the team comes up with a viable solution or not? Ehh........... we'll see I guess.

Hey listen, if SC5's netcode is viable I'll be right there with everyone else playing casual matches. But my definition of "viable" may differ from yours.
Totally agree. Yes, our broadband is ass compared to Asia's (and the rest of the developed world), but japanese devs are going to have to work around that if they want their games to sell in America. Luckily, I live in Cali and our wiring around here is pretty decent. Can't speak for the rest of the country though. Well, I hope the Japanese devs figure that shit out. They'll make more money and the community will be happy. Everybody wins!!!
 
Totally agree. Yes, our broadband is ass compared to Asia's (and the rest of the developed world), but japanese devs are going to have to work around that if they want their games to sell in America. Luckily, I live in Cali and our wiring around here is pretty decent. Can't speak for the rest of the country though. Well, I hope the Japanese devs figure that shit out. They'll make more money and the community will be happy. Everybody wins!!!

Lol, I couldn't explain that any better! :))
 
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