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I believe you just described the workflow of two of America's best SF4 players (Latif and Wolfkrone). Wolfkrone has stated publicly that his scene at home is small so he HAS to grind out games online just for the experience. Latif has it better in Arizona, but his community isn't as large as say SoCal's, so it's a whole lot of online fighting for him as well. The experience gained from playing so many people coupled with offline refinement gives them consistent top 8 finishes. Very impressive to say the least.Online play has one unparalleled advantage over offline play - matchups. No, I'm not talking about taking advantage of lag, but rather allowing you to see possible (keyword here. I didn't say it was actual) setups for you to use and are being used against you. You're given such a wide pool of players and characters that with enough play, you'll have a pretty good, perhaps even a really solid idea of what each character can and cannot do. This is something that even the biggest offline scenes will not be able to mathematically match.
What you do then with this knowledge is to take it offline -- connect the online setups with offline lag-free conditions. Keep what translates over seamlessly. Profit. :)