Hate Speech: We Talkin' Bout Practice?

At the very same time, you're helping your partner's game too.

Two-player training mode: Saves time and makes training extra efficient.
Quite. If this were an actual martial art, it might be called "drilling", and it's hella effective.

Also, your parter can do slight variations to mess with (and train up) your reactions in a way that you can't really train the AI to do; they're practicing the attack while you're practicing the defense and vice versa.
 
I use to train with my opponent on EM. I realized that it isn't accurate, everyone fights differently. It does help with practicing blocks and GIs.
 
The fact of the matter is that it has to do more so with reading the movements of your opponent. Instead of putting all your time into just playing the character you chose, fight every character (even yours) on the hardest difficulty possible and read how the comp pulls off such moves. If you can do that, then you should be able to read the opponent's moves well enough. Granted, you should take baby steps up and up (normal to hard, hard to very hard etc.). This is how I practice and it helps for the most part, just be sure to spend as much time on both parts equally.
 
So this is how you train lol. I just guess half the time I really have no idea what I am doing I've practiced maybe 3hours since the game came out and I do ok but that would take lots of time to go through and see which moves are punishable and what you should do in certain situations. I guess that's what the difference between a good player and a great player is.
 
I think i'd have to practice defense the most like seeing lows, reading mix-ups etc. AI can help a bit like teaching to guard/crouch strings.
But AI rarely, if at all, confronts you with the really evil frame traps, tech traps and other bullshit humans come up with.

But i've also seen the AI randomly do stuff i've never seen before from a human, stuff that can be very useful.
 
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