Signia
[13] Hero
QS4G is hard, but it's the good kind of execution barrier. Attention is a resource, and hard execution expends it. And I find attention management to be a interesting skill, especially messing around with Viola and getting people distracted enough about her ball to get hit by her reactable lows.
And QS4G requires some attention. It cannot be buffered, so it's not unlike the difficulty of timing a JG, since blockstun length is different for every attack.
Unfortunately though, I have to agree it MUST be patched. It adds the depth I mentioned above but it removes so much depth in the spacing and prediction games. It's just too good, and when players master it, options will be severely limited.
For some reason though I doubt it will be mastered for a very long time, so if it isn't removed, it's not the end of the world.
And QS4G requires some attention. It cannot be buffered, so it's not unlike the difficulty of timing a JG, since blockstun length is different for every attack.
Unfortunately though, I have to agree it MUST be patched. It adds the depth I mentioned above but it removes so much depth in the spacing and prediction games. It's just too good, and when players master it, options will be severely limited.
For some reason though I doubt it will be mastered for a very long time, so if it isn't removed, it's not the end of the world.