Hate Speech: The Review

i'm greatly disappointed with SCV. i'm not against progressive changes and improvements but the changes decisions made here are going to punch away veteran players like myself. the Combo system is a complete disaster for some series veterans, the slower paced gameplay used to provide space for strategic and well-thought attacks and the freedom to link your own set of moves.

now as if the game wants to play itself instead! borrwing from other fighting games is ok but not to the level that kills the game's own unique fighting style and identity.

on smaller scale, why did they change the announcer?! his voice was with us since the beginning back in 1996 and he became one of the game's staples. and why did they have to severly mess with some of the signature moves of some classic characters? moves that many players rely on and developed their skills with.

Namco, without a doubt, could've made a middle-ground game where the veteran and the new would've enjoyed their game.

i'll stop here and i wish you guys enjoy SCV. i may change my opnion with time but unfortunately the signs are not encouraging. i may stick to SCIV which in my opinion has a better more focused gameply then the mess that SCV is.

kind regards,

This is exactly right, in my evaluation I forgot to mention how Namco's simply screwed the timing and speed sense of the game in hopes to give you a SF or MK or whatever kind-a-feel. As I've posted before many SC players play SC precisely because it is not SF, it is not MK, it is not KOF, and they don't want it to be like any of those.

Dead on with the announcer too. Its awkwardly spaced, I've turned the volume down to try to get rid of the eery sound and timing of the announcer.

MWH you're right, why do they have to change features that are not broken?

Obviously Namco can't please everybody all the time, but removing signature moves of classic/standard characters? changing the timing/speed sense of the game? dropping entire character styles from the roster(with no legitimate replacement) why? why? why?

If Namco wanted to rejuvinate or make SC more competitive they could have:

Brought Back Time Mode
Brought Back Survival Mode
Brought Back Team Mode
Brought Back Weapon Master Mode
Brought Back the Museum
Brought Back Battle Theatre mode
Made the changes to Online that they made for SC5
Added Replay Mode to Vs (offline)
Added Tournament mode to Vs (offline)
Added Profiles for Player 2 Vs (offline)
Added to the Roster and Movelists as opposed to subtracting
Left the announcer alone
Left the speed/timing sense of the game alone
Left out the salutes to SF and MK
Left the gallery alone
Improved the customization as they did do for SC5
Add Replay Mode to Single Player

Namco didn't have to make radical changes to the gameplay to get 'new interest' in the game. Just put back all the fun stuff they've taken out from single player and Vs (offline) as they've concentrated on Online features.

Online is cool for those that like it, but here are some of the
cons for only focusing on Online SC5

1) not everyone has(or wants) broadband Internet

2) Mismatched Level Availability, There is not always some one online
(within your skill level) thats want to play at the same time you do. Often
there are either players with more skill than you have, or considerably less
skill than you have. Forcing a player to go online to enjoy the features
of the game is simply not smart. Some people simply don't enjoy
playing strangers similar skill or not. And if I don't want to make
acquaintances online thats my business. So don't force me to play online
if I don't want to. But thats precisely would Namco is doing when it puts
all of the really meaningful improvements into ONline features

3) Online is still laggy (even though SC5 is better than SCIV) online
play still cannot match offline play in terms of responsiveness

4) People can be very nasty and rude online which takes away from
the experience and often reflects badly on the game (although it shouldn't)
for example I know ppl that have stop playing the game altogether
because online experience was so bad.

5) There is still glitchen , pullers, spammers etc online. You get none of
that in offline Vs. But Namco didn't really add any features for offline
Vs. its just bare-bones


Who ever called the shots for SC5 put far too much emphasis on improving the SC online experience, and it looks like they did it at the expense of singple player mode, and Vs(offline) mode, as well as at the expense of losing Fan and SC brand loyalty. Change just for the sake of change is usually not good when it comes to loyal fans of a game that have been loyal for a decade or so.

Don't get me wrong, This game has a lot of replay value, and its gorgeous an fun, but it has the potential to be a blockbuster, a SF and MK killer. At one point SC set the standard for all 3D fighting games, but now, with the exception of Online Features, this game is now a shadow of its old self.

If Namco were to take SCII, and add Replay and the Online features that are available in SC5, that would be a Soul Calibur for all times. However, SC5 just tries to become the 'Facebook' of fighting games. Online features are okay, but not at the expense of Singplayer modes, and Vs modes/features.
 
I just plain don't understand any complaint along the lines of "they changed the speed of the game!" The game speed changed radically with every iteration. SC1 was slowish, SC2 was ridiculously fast, SC3 was slower than 2, faster than 1, SC4 was the slowest of all, and 5 is probably somewhere between 3 and 4. Any jump from one game to the next was a massive speed change, and I'd hardly point to anything fro SC4 as absolutely definitive for the series.
 
I found this game very fun to play and pretty refreshing. IGN underrated it:
"Too similar to the last game" wow. IGN, have you guys actually played it? Its far better then the last game.... but because its not SF, it must be a problem right? I mean SSF4 is almost the exact same as SF4 literally copied and pasted but.. it skates by that obvious fact because? its SF? And this is from the same people that think Call of Duty or Madden is innovative?

Well, ignoring that... I don't get why this game is getting so much hate. (from scrubs mainly on Facebook)Why is it people have to have things one or the other here? I can guess the main reason those people claim this game to be the "worst" is because their favourate character is gone and thats all. I read the comments and have concluded that. Are people willingly choosing to drowng in denial? Natsu is better then Taki.

Personally I think this is a huge step up from SC4 (which was basically a nerfed SC3 IMO)
People are actually complaining that this game is too fast? Really? then I dont want to hear any SC2 praise from those people. This game feels pretty fluid to me. I cant speak from a tourney vet's status but I can speak on my own experience. I couldn't stand SC4 being so slow and Taki's moveset in SC5 shows the difference. Characters felt too weighed down and heavy.

My only gripes: The storymode. I like the set up and think it works but it should have been done with all the characters. I know they were trying to eliminate the branching path thing that made the series confusing or pointless in some areas but, 1 character story per game? I hope not. They should just do Every character having an individual path but they all fall into one story with the same events happening, like a before, during and after thing. Like I am Leixia and my path is traveling or meeting up with Natsu, Maxi and Shiba one by one explaining how I met them all and why I choose to travel. But as Lexia I dont fight the boss if Im not the one supposed to.

The 3 Mimic characters: Edgemaster was a waste to add, Kilik was uneeded, and Elysium should have had her own moveset... or be the only mimic character.

This game also lacks modes but isnt as boring as SC4.
Maybe the game wasn't rushed, maybe its just new people, with different philosophies and different sense of focus and priortiy working on the game. I just wish Namco would treat all three types of players equally in adding features to the game. The team of Project Soul should remember where it comes from. Soul Calibur was a hit when there was no Online! Online is a big deal for a large segment of the market, but Single Player mode and Vs. mode is what made Soul Calibur what it is. And a large segment of the market is still Single Player and Vs. mode and will never switch to Online play. Namco should realize that.
It wasn't rushed really, they just seems that they couldn't fit their intial goals into the deadline as they planned. It was clear that in early stages they took in a lot of time and were planning to make this game in order to cater to everyone, but that may have been a little too time consuming as the due date came and thats probably why the 3 mimics were added. People demanded a lot from this series.

Nightmare's CE isn't an unblockable...ffs. It has a roughly 120 frame, aGIing(lows, mids, and highs) start-up(where he can be grabbed or CE'd, mind you) and if that doesn't trigger then he goes for a extremely linear vertical GB(guard breaker) that is beyond steppable/punishable and does around 160 damage(not sure). If you get hit by that, then you by all means deserve it. Dumbass scrubs calling Mare broken, not even funny >_>...

Nightmare's CE has a signal, the aura, pose and such means you need to side step or block. It isnt broken, people just dont like to think. I mean, you cant mash and think at the same time.. its an Oxymoron. Like you said, if you just attack anyway and get countered you probably deserved it.
 
I just plain don't understand any complaint along the lines of "they changed the speed of the game!" The game speed changed radically with every iteration. SC1 was slowish, SC2 was ridiculously fast, SC3 was slower than 2, faster than 1, SC4 was the slowest of all, and 5 is probably somewhere between 3 and 4. Any jump from one game to the next was a massive speed change, and I'd hardly point to anything fro SC4 as absolutely definitive for the series.

Keep in mind, I'm giving this game basically a 8 of 10. Its a good game, I recommend it! Its has great replay value. And I will play it over SCIV.

When I talk about speed, I'm really talking about the average length of the match feels so much shorter partially because of the new Brave Edge and Critical Edge moves that can end things pretty quick. Sure SCIV had its round ending finishing move, but that was generally hard to pull off in a real match. In fact I never had it pulled off on me in a Vs or Online match, and I've played some pretty good players. On the other hand I pulled off BE and CE and have had both pulled off on me in online matches and offline matches with relative ease and on its first day of release!. These moves brings things to a close pretty quick. And if there is any combo streaming , the match is over really quick. Once everyone knows really how to use the new guages and how to tie everything, I think the average round is going to be over in under 30 seconds. I could be wrong, but that's sure the way things look at this early stage in the game's release.

So, I don't mean speed in the sense that the characters move faster, or the weapons doing more damage, or the clock is somehow shorter, I mean the matches feel like they're over much faster because of the CE and BE moves. Maybe its just the newness of the game that gives that perception. But looking back at a few of my Replays and Opponent's replays, our rounds are not making it to 30 seconds LOL.

But I'm in no ways closed minded on the issue, my opinion could change here, especially if the matches feel like they're slowing down after evereyone learns the new
Guard Impact, BE and CE integration.
 
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