SinseiPo
[06] Combatant
i'm greatly disappointed with SCV. i'm not against progressive changes and improvements but the changes decisions made here are going to punch away veteran players like myself. the Combo system is a complete disaster for some series veterans, the slower paced gameplay used to provide space for strategic and well-thought attacks and the freedom to link your own set of moves.
now as if the game wants to play itself instead! borrwing from other fighting games is ok but not to the level that kills the game's own unique fighting style and identity.
on smaller scale, why did they change the announcer?! his voice was with us since the beginning back in 1996 and he became one of the game's staples. and why did they have to severly mess with some of the signature moves of some classic characters? moves that many players rely on and developed their skills with.
Namco, without a doubt, could've made a middle-ground game where the veteran and the new would've enjoyed their game.
i'll stop here and i wish you guys enjoy SCV. i may change my opnion with time but unfortunately the signs are not encouraging. i may stick to SCIV which in my opinion has a better more focused gameply then the mess that SCV is.
kind regards,
This is exactly right, in my evaluation I forgot to mention how Namco's simply screwed the timing and speed sense of the game in hopes to give you a SF or MK or whatever kind-a-feel. As I've posted before many SC players play SC precisely because it is not SF, it is not MK, it is not KOF, and they don't want it to be like any of those.
Dead on with the announcer too. Its awkwardly spaced, I've turned the volume down to try to get rid of the eery sound and timing of the announcer.
MWH you're right, why do they have to change features that are not broken?
Obviously Namco can't please everybody all the time, but removing signature moves of classic/standard characters? changing the timing/speed sense of the game? dropping entire character styles from the roster(with no legitimate replacement) why? why? why?
If Namco wanted to rejuvinate or make SC more competitive they could have:
Brought Back Time Mode
Brought Back Survival Mode
Brought Back Team Mode
Brought Back Weapon Master Mode
Brought Back the Museum
Brought Back Battle Theatre mode
Made the changes to Online that they made for SC5
Added Replay Mode to Vs (offline)
Added Tournament mode to Vs (offline)
Added Profiles for Player 2 Vs (offline)
Added to the Roster and Movelists as opposed to subtracting
Left the announcer alone
Left the speed/timing sense of the game alone
Left out the salutes to SF and MK
Left the gallery alone
Improved the customization as they did do for SC5
Add Replay Mode to Single Player
Namco didn't have to make radical changes to the gameplay to get 'new interest' in the game. Just put back all the fun stuff they've taken out from single player and Vs (offline) as they've concentrated on Online features.
Online is cool for those that like it, but here are some of the
cons for only focusing on Online SC5
1) not everyone has(or wants) broadband Internet
2) Mismatched Level Availability, There is not always some one online
(within your skill level) thats want to play at the same time you do. Often
there are either players with more skill than you have, or considerably less
skill than you have. Forcing a player to go online to enjoy the features
of the game is simply not smart. Some people simply don't enjoy
playing strangers similar skill or not. And if I don't want to make
acquaintances online thats my business. So don't force me to play online
if I don't want to. But thats precisely would Namco is doing when it puts
all of the really meaningful improvements into ONline features
3) Online is still laggy (even though SC5 is better than SCIV) online
play still cannot match offline play in terms of responsiveness
4) People can be very nasty and rude online which takes away from
the experience and often reflects badly on the game (although it shouldn't)
for example I know ppl that have stop playing the game altogether
because online experience was so bad.
5) There is still glitchen , pullers, spammers etc online. You get none of
that in offline Vs. But Namco didn't really add any features for offline
Vs. its just bare-bones
Who ever called the shots for SC5 put far too much emphasis on improving the SC online experience, and it looks like they did it at the expense of singple player mode, and Vs(offline) mode, as well as at the expense of losing Fan and SC brand loyalty. Change just for the sake of change is usually not good when it comes to loyal fans of a game that have been loyal for a decade or so.
Don't get me wrong, This game has a lot of replay value, and its gorgeous an fun, but it has the potential to be a blockbuster, a SF and MK killer. At one point SC set the standard for all 3D fighting games, but now, with the exception of Online Features, this game is now a shadow of its old self.
If Namco were to take SCII, and add Replay and the Online features that are available in SC5, that would be a Soul Calibur for all times. However, SC5 just tries to become the 'Facebook' of fighting games. Online features are okay, but not at the expense of Singplayer modes, and Vs modes/features.