Hate Speech: QS4G Is Basically Satan

If it's an easy fix no problem, if not, fuck it. It's a defensive mechanic that is universally excessable to everyone. It won't change the results of high level play, it might piss you off, but the best players will still own it.

Couldnt have said it any better myself. Not only that but this version of step g isnt nearly as evasive as the SC2 version so we should not all go jump of a bridge yet. It does not break the game in any sense. With that said, I dont think the creators of the game intended for this to be in the game so i do think they should fix it butttttt i have a feeling that they wont be able to do a "quick fix" for this any time soon. This looks like its imbedded pretty deeply in the games engine because there are so many different ways to step g. I still cant believe that with all of the drastic fundamental changes to the SC engine in this game that they didnt have at least a moderate beta testing by the top players of the world. Daishi might have bitten off a bit more than he could chew with all of these changes and its going to be interesting to see how he responds on twitter.
 
I don't see how fixing A/B/K~G would be hard. Usually when fakes are done, you let the move execute for quite a few frames, at least 5 or so, so that the movement is actually visible to the opponent and they see the fake. They can just make it so the move executes for a minimum number of frames before the cancel happens, so that if you tried to use the technique to step g you would just get attack ch.
 
jajaja why do you have to take things so serious? tranquilízate tipo, and no thanks i dont go to those tournaments i got other things to do, why would i want to become famous for playing a video game? this is what bothers me its not about having fun anymore, its about whos the best at playing a video game that was invented to have fun
Loco pero dime quien tu eres?,me tienes en intriga, and you are right about the video game thing im with you there.
 
It is an easy fix. Like people have been saying, just make it so that a move that cancels QS can't be cancelled with G immediately after a QS, or still allow it to be cancelled, just force it so that more of the A/B/K animation comes out.

This is similar to how NM can cancel a regular GS (236) into CE but can't cancel a GS out of transition (1A6, 33B6, etc.) into CE.
 
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