Hate Speech: PATCH NOTE APOCALYPSE

and i do not agree with you: now, this is like SC4, Maxi, Leixia, etc, can not be use anymore at competitive level due damage reduction, decreased moves' frames, etc. PLUS the buffs suffered by Viola (damage increased and almost undodgeable orb's setups) for example


Now, I agree that some buffs do not seem warranted at all but you're missing the whole point of Hates' message! So let me reiterate for him...


Games take time to mature. Matchups evolve, nuances arise, and things ultimately shift in effectiveness as we continue refining our gameplay and learning new things. Everyone therefore needs to step back, put your dismay in check, and get back to the business of making things as hard as possible for the other guy. More to the point, most people aren’t playing at a level which really allows for them to make well-reasoned, objective assessments of balance issues. Even the best of us are still deep in the research process. Hell, even if you’re in contention to win every major you enter, it’s still smartest not to blame losses on your character.

It's way too early to say that anyone is not tournament viable. People shunned Viola as low tier early on but she did solid in competition. We all wanted a damage buff at first but by the time the patch came around we had already found ways to squeeze out a respectable amount.

The 66B buff is awesome, but is she broken or overpowered? No. Her weak points are still her weak points, her setups are not more unavoidable than before... they just come with more potential. Learn the matchup, exploit her weaknesses and focus on what your character can do instead of what he can't do anymore.
 
The 66B buff is awesome, but is she broken or overpowered? No. Her weak points are still her weak points

why don't we talk about the buffing about orb's "tracking" system? it is harder than before to dodge due it "wilde" range, so if the orb catchs you in CH = free stun/ground combo...

In other hand (talking about game sys fixes): the correction of the fuzzy guard was lame: now is as hard as a pain in the (piiiiii) to jump lows after a blocked hit as, for example, Slim...er.. Asta's 1AA because the character is nailed to the ground when you do "7_8_9+G" for few frames, and, if you jump hitting, you can't punish him propperly. They should write again it to make easier jump lows after a blocked hit (IMO). So, again, some characters will be rised due this as others will be lowered for the same.
 
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