Hate Speech: On the Subject of Change

Damn, this game it is gonna be so noob friendly, that is gonna reward you with a "nice grab attemp", here is a little consolation damage for you, keep trying.
So basically when a match is pretty close, a GI means an automatic win with a grab attemp, this sucks.

I don't know, it's still early to judge, but potentially I see many balance issues with these mechanics that is gonna be in favour of those with less skills, Team Soul it seems that the main goal for this game is to close the gap between good players and bad players, when SC is not exactly the hardest game to learn.

Let's see how this turns out, I'm just waiting for Yoshi's CE to be a 5 seconds burst of unblockable moves so I can stop complaining about anything else.
 
I actually like the small details they added to the sounds. Like when a sword slahes open skin or thin clothing, you hear a "clllluushhh" sound as if you were cutting through flesh, just need the bone snapping sounds mostly heard in SC3 from throws or slams.
 
Damn, this game it is gonna be so noob friendly, that is gonna reward you with a "nice grab attemp", here is a little consolation damage for you, keep trying.
So basically when a match is pretty close, a GI means an automatic win with a grab attemp, this sucks.
I don't know, it's still early to judge, but potentially I see many balance issues with these mechanics that is gonna be in favour of those with less skills, Team Soul it seems that the main goal for this game is to close the gap between good players and bad players, when SC is not exactly the hardest game to learn.
Let's see how this turns out, I'm just waiting for Yoshi's CE to be a 5 seconds burst of unblockable moves so I can stop complaining about anything else.

Accessability is always good but removing the actual feeling of accomplishment when you take the time to learn it like in the older games is much more rewarding and the ability to actually show who has learned more about the engine is the true purpose. Noobs and pros shouldn't look the same to spectators. Tight matches should not involve luck, just close calls.
 
Don't know if this counts but when I watch the trailer for SC5 in it's early build, it didn't blew me away. I saw the pre-Alpha build of DOA5 and when it hit the trailers it already blew me away. With a presentation like this it makes me wanna see more.
 
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