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The potential is all theoretical at this point. In probably 100+ matches with Rich, jG happened once (and he was going for it regularly), so it ain't easy. Once we've all had the game for a while and had a chance to practice, we'll see precisely how practically useful it is.
Great. So it's Tekken 6... with swords.The general formula I found is this: both players dance around at range for a bit until one makes a critical error and allows the other to pick his spot and begin mounting as furious an offense as possible, rinse, repeat.
Great. So it's Tekken 6... with swords.
I mean, I like Tekken, but I don't know if I like it in my Soul Caliburs.
Still missing the point. JG looks to be more difficult than GI. What I'm getting from you is your scared to step up to the challenge of mastering a harder and new counter system. Shut up or Nut up.Everyone who talks about SC5 like they know whats up...
I get that everyone is super hyped but to pretend everything is better just cause its new is not a valid point! (especially since you have not actually tested all these new mechanics)
(regarding counters) The input change IS WHAT bothers me the most, but now Counters are limited by your meter and that is a huge change! I have not played the game so I can't fully say, all i know is that it makes no sense to fix something that WASN'T broken!
And I love countering! I am good at it, It is a great feature to the SC series and now I'm suppose to what decide between counters and supers... not loving the idea! (Still super excited about Sc5 just sharing some concerns)