Hate Speech: Hands On

The potential is all theoretical at this point. In probably 100+ matches with Rich, jG happened once (and he was going for it regularly), so it ain't easy. Once we've all had the game for a while and had a chance to practice, we'll see precisely how practically useful it is.

I personaly think JG will be powerful. It looks like it essentially serves the same purpose as Parry in 3S but i'm not sure about that which brings about this question. Since frame rate of moves in a 3D game are much higher than in a 2D game how does the just guard work? Does it simply cancel blockstun TOTALLY meaning that the faster you let go of the guard button, the more advantage you get OR does it give a bit more frame advantage on block more like Just Defence in guilty gear.

If its the first possibility it's definitely gonna be powerful. If its the second possibility than its still gonna be rewarding but not THAT powerful.

Is there a clear explanation of exactly how works Just Guard?

@UnderX
Didn't it occur to you that changing GI isn't necessarily a fix but a change of direction of the game. SC V is a whole new game in itself and from what iv'e seen GI gives a lot more advantage than it used to. You also have to take a lot of new things in consideration CE, BE, overall damage boost of a lot of characters into consideration and especially Just Guard which is what will probably make this game really competitive. I don't think people here are implying things they didn't test. They are saying the same things you say but they opinions differ from yours and by the way a lot of them did try out and test some things in Soul Calibur V since there's been demos of the game in a lot of events. Some others ( like me ) have lots of experience with games with similar tools ( Third Strike, Guilty Gear etc). The fact that your implying without knowing that people don't know what they are talking about is kind of a reflection of your own lack of knowledge IMO. But you are entitled to your opinion nothing i can say about that . ^^
 
The general formula I found is this: both players dance around at range for a bit until one makes a critical error and allows the other to pick his spot and begin mounting as furious an offense as possible, rinse, repeat.
Great. So it's Tekken 6... with swords.

I mean, I like Tekken, but I don't know if I like it in my Soul Caliburs.
 
Everyone who talks about SC5 like they know whats up...

I get that everyone is super hyped but to pretend everything is better just cause its new is not a valid point! (especially since you have not actually tested all these new mechanics)

(regarding counters) The input change IS WHAT bothers me the most, but now Counters are limited by your meter and that is a huge change! I have not played the game so I can't fully say, all i know is that it makes no sense to fix something that WASN'T broken!

And I love countering! I am good at it, It is a great feature to the SC series and now I'm suppose to what decide between counters and supers... not loving the idea! (Still super excited about Sc5 just sharing some concerns)
Still missing the point. JG looks to be more difficult than GI. What I'm getting from you is your scared to step up to the challenge of mastering a harder and new counter system. Shut up or Nut up.
 
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