microgamer
[10] Knight
high level play from SC veterans + the fact that the game is new = gameplay looks very similar to SCIV.
It remains to be seen if the comeback mechanic of giving losing players more meter actually affects the gameplay that much. We hardly saw any meter use/management from the French vids.
I think Dramatic camera angles are the key to flashier gameplay. For example, Natsu's throw where she knees the opponent, then teleports above him/her with multiple dive kicks. In one of the early SCV videos, the camera was static. In the recent build the camera follows her around as she approaches from the different angles. When I saw her throw for the first time, I thought 'meh'. The second time around, I thought 'Damn, that was pretty cool' even though I had seen it before. So I think that if Project Soul continues to play around with the camera angles, we'll definitely get a Spectator-friendly game.
One specific request that I'd like to offer to Project Soul. For the KO hits, I like how they repeat the moment when the hit connects, but I think they should change the camera angle for each repetition. Don't change the pace of it, just the play with the camera angles.
It remains to be seen if the comeback mechanic of giving losing players more meter actually affects the gameplay that much. We hardly saw any meter use/management from the French vids.
I think Dramatic camera angles are the key to flashier gameplay. For example, Natsu's throw where she knees the opponent, then teleports above him/her with multiple dive kicks. In one of the early SCV videos, the camera was static. In the recent build the camera follows her around as she approaches from the different angles. When I saw her throw for the first time, I thought 'meh'. The second time around, I thought 'Damn, that was pretty cool' even though I had seen it before. So I think that if Project Soul continues to play around with the camera angles, we'll definitely get a Spectator-friendly game.
One specific request that I'd like to offer to Project Soul. For the KO hits, I like how they repeat the moment when the hit connects, but I think they should change the camera angle for each repetition. Don't change the pace of it, just the play with the camera angles.