Malice
Administrator
I think Jaxel’s boredom was due to players playing to win since they were playing the SC5 build in a tournament format, and not so much trying out new things and finding what’s pleasing to the eye. I’m sure there will be a lot more to see once the game is further in development, but so far I love what I see.
Since watching the first gameplay footage from TGS, I have been hooked. The game looks very flashy and very fun to play. And if you didn’t notice, over 500 people were watching the stream on Friday for just Soulcalibur which is a very good thing. I’m excited to see what else is in store as the game gets later into development.
In terms of designing fighting games, you have to find that happy medium which pleases all crowds since skewing the design of a game towards one crowd could alienate the other. Making a game too spectator friendly could ruin how it plays competitively; making a game too hardcore could make it boring to the spectator. Street Fighter is able to be spectator friendly while still containing the depth that the hardcore crowd is looking for.
To KingAce’s points, how many people are really confused by meter besides yourself? What was confusing to people were the orbs in SC4. People can easily understand what a meter does, and why I hope the guard break mechanic in SC5 is shown with a meter instead of a flashing life bar so people can easily understand how far they are away from having their guard broken.
The affects that are now in the game are a part of what makes SC5 not boring to watch. A lot of people already have difficulty in watching a 3D fighter being played because not only do they not know what’s going on, but it’s boring to watch. On top of that, the games aren’t accessible to most people so that they could know what’s going on.
The changes to SC5 are going to make it easier to follow what’s going on and enjoyable to watch by the spectator. And if you get people to know who the players are by doing write ups, interviews, videos, etc. so that people can develop a rooting interest, they'll be more inclined to watch.
Since watching the first gameplay footage from TGS, I have been hooked. The game looks very flashy and very fun to play. And if you didn’t notice, over 500 people were watching the stream on Friday for just Soulcalibur which is a very good thing. I’m excited to see what else is in store as the game gets later into development.
In terms of designing fighting games, you have to find that happy medium which pleases all crowds since skewing the design of a game towards one crowd could alienate the other. Making a game too spectator friendly could ruin how it plays competitively; making a game too hardcore could make it boring to the spectator. Street Fighter is able to be spectator friendly while still containing the depth that the hardcore crowd is looking for.
To KingAce’s points, how many people are really confused by meter besides yourself? What was confusing to people were the orbs in SC4. People can easily understand what a meter does, and why I hope the guard break mechanic in SC5 is shown with a meter instead of a flashing life bar so people can easily understand how far they are away from having their guard broken.
The affects that are now in the game are a part of what makes SC5 not boring to watch. A lot of people already have difficulty in watching a 3D fighter being played because not only do they not know what’s going on, but it’s boring to watch. On top of that, the games aren’t accessible to most people so that they could know what’s going on.
The changes to SC5 are going to make it easier to follow what’s going on and enjoyable to watch by the spectator. And if you get people to know who the players are by doing write ups, interviews, videos, etc. so that people can develop a rooting interest, they'll be more inclined to watch.