Norik
[14] Master
One of the things that make high level SC matches partucillary fun to watch
are Guard Impacts/Just Guards. Most Fighting games lack visually attractive defensive systems, but that's certainly not the case in Sc, because there's almost always chance of an attack not to connect, making the players look more experienced and cool.
Other factor that make matches look awesome, are combos, specially tech traps, wall combos and long strings. They break the tension and make the character who performs them look like... you know, like... they got swag. Worth mentioning, are Siegfried's backturned-stance-based combos, Sophitia's wall combos, and Zasalamel's tech traps.
And of course, SC's artistic direction is superb. CaS characters, however, are another matter, and unless carefully made, can make the game look simply ugly.
are Guard Impacts/Just Guards. Most Fighting games lack visually attractive defensive systems, but that's certainly not the case in Sc, because there's almost always chance of an attack not to connect, making the players look more experienced and cool.
Other factor that make matches look awesome, are combos, specially tech traps, wall combos and long strings. They break the tension and make the character who performs them look like... you know, like... they got swag. Worth mentioning, are Siegfried's backturned-stance-based combos, Sophitia's wall combos, and Zasalamel's tech traps.
And of course, SC's artistic direction is superb. CaS characters, however, are another matter, and unless carefully made, can make the game look simply ugly.