Hate Speech: Extra Extra Credits

One of the things that make high level SC matches partucillary fun to watch
are Guard Impacts/Just Guards. Most Fighting games lack visually attractive defensive systems, but that's certainly not the case in Sc, because there's almost always chance of an attack not to connect, making the players look more experienced and cool.

Other factor that make matches look awesome, are combos, specially tech traps, wall combos and long strings. They break the tension and make the character who performs them look like... you know, like... they got swag. Worth mentioning, are Siegfried's backturned-stance-based combos, Sophitia's wall combos, and Zasalamel's tech traps.

And of course, SC's artistic direction is superb. CaS characters, however, are another matter, and unless carefully made, can make the game look simply ugly.
 
I was both excited and bored watching the videos, though I'm not really sure how that works (I guess I picked Intelligent and Good Looking, lol, or maybe just the latter twice).

Anywho, that was an interesting read, and I agree that games (especially fighting games) should be made with viewers in mind. SCV does seem to be doing a good job of it, can't wait to try it myself.
 
Okay so I was watching some of the stream of French play in SC5 as well as some of the archived ones.

My honest judgement... just feels exactly the same as SC4. Rather than make me spectate more I rather get in and play the game. Eventually I feel sleepy watching those matches. The only time I feel awake is when I see my favorite character played in a proper way or any of my Canadian team in battle or some guy you hear from the internet that never steps into tournies but finally has.

The game that seems spectator friendly to me is the Dead Or Alive series. Simply put that this game has the best visuals compared to many fighting games on the market. How do I even begin... the level design was spectacular, the dynamic camera angles all of which according to Itagki, makes the other fighting games feel watered down.

Also I wanna note that in DOA 3 they have this AI battle where it's infinite life but to the point where it's spectating pleasant, whenever a character counters a character's move there's like a CU shot of two characters, one doing that counter move but in slow-motion. Totally dynamic.

Watching DOA is like watching a fighting movie almost. I also agree with Extra Credits on what they're saying but I may miss several points so I have to watch again.
 
They tended to use a lot of the same characters. Not that theres anything bad about that, it's just that I'd like to see more of Tira or Voldo. Theres plenty of Siegfried gameplay out.
I also agree with Jaxel that it was kinda boring because there weren't people just throwing out moves and acting all crazy. They are high level players and they know how to play, which isn't really as fun to watch.
I did enjoy watching the stream though and I am super excited for anything new that comes out soon.
Thanks for reading this long formal shit, but really I want more of this game! :D
 
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