Hate Speech: Degeneracy (Competition)

Digitality:

He was saying it's more convincing that you're a better player if you win with KO. Me, I always say I don't mind RO if it's more universal in character ability.

In other words, ROs are pointless if both characters can't do it viably. Why should Amy have 33B (mid) and Xianghua have 66A (horizontal high) while Sophitia only has linear 66A+B? This is an example for moves faster than i20 in speed. All 3 of these characters have fast basics but it's assumed Sophi shouldn't have good ring outs because her game should be based on block and whiff punishment, which is silly because not everyone wants to focus on the same things. I wouldn't favor a cage match if I played those other characters, and you can tell with my old school Hwang 'cause the amount of ROs I got with him compared to now with Sophi is staggering.

Oh yeah, the same logic on universal character ability can almost be applied to Critical Finish but not quite 'cause it's less random than a ring out.
 
Digitality - You got trolled. Get used to it. Welcome to the forums. BTW RO aren't cheap, but you suck if thats what you rely on to win. When I'm down by a big life lead, I dont RO. I comeback and win. Ask anyone that plays me online the massive comebacks I make. I digress.....

Vints - Why are you up at 5:46AM go to sleep.
 
Man, it´s one of the most impressive comebacks I´ve ever seen. Congratulations to Vincent for this amazing performance agains a great opponent.
 
Digitality:

He was saying it's more convincing that you're a better player if you win with KO. Me, I always say I don't mind RO if it's more universal in character ability.

In other words, ROs are pointless if both characters can't do it viably. Why should Amy have 33B (mid) and Xianghua have 66A (horizontal high) while Sophitia only has linear 66A+B? This is an example for moves faster than i20 in speed. All 3 of these characters have fast basics but it's assumed Sophi shouldn't have good ring outs because her game should be based on block and whiff punishment, which is silly because not everyone wants to focus on the same things. I wouldn't favor a cage match if I played those other characters, and you can tell with my old school Hwang 'cause the amount of ROs I got with him compared to now with Sophi is staggering.

Oh yeah, the same logic on universal character ability can almost be applied to Critical Finish but not quite 'cause it's less random than a ring out.

Universal character performance/potential is unnecessary and counter intuitive to the genre. While I understand wanting to play a certain character for flavor and having options open to you, if their style can't fit the way you want to execute your game you might better off playing a different character who does. The game would probably be immaculately balanced, but would feel boring, and the characters would seem contrived if everything lined up on 1 for 1 basis no matter what character you play.

Sieg (I'm biased) has a single, generally useless, unblockable in Earth Divide while several other characters are likely to have more of them, or have faster executing ones, or they do more damage, or they have a wider area of effect. My take on it? Oh well. I have other tools available to me.

While it's easier to to believe a KO more definitively, I wouldn't say that it more clearly marks better play. There is a meta game that takes place and ignoring it is a weakness. Positioning has always been important in Soul Calibur games. Me personally... it's rarely an accident that I get the RO's I do or that the fight ends up in a particular section of the stage, so how is that less technically proficient?

The video above shows you on occasion getting drawn into a Setsuka wall combo that you have no reason to be open to. While it's easy to critique things after the fact, and we all make errors at times that's a mistake I (like to believe lol) wouldn't even leave myself open to making. It's a very basic positioning error that was the result of riding the pressure you had for too long. I would have drawn the play back out to midfield being up 3 to 1 on health (Match 2 round 2). It cost you a round you shouldn't have lost. Ultimately it didn't matter, since you won overall but I'm just illustrating my point in how much positioning and awareness of it and what it means in your match ups matters.

To me a win is a win is a win. Saying a loss is less than another loss is just making excuses. I'm just as happy to win by time out as I am by RO or KO. Whatever opportunity presents itself. It's not surprising that we've had people talk about how boring it can be to watch competitive gaming. As long as skill is the deciding factor and both players have a fair shot at winning based on their skill sets (as opposed to using exploits/gross imbalance) the means to reach the finish line are equally valid.
 
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