crow_winters
[11] Champion
Throws stop being as scary in a game with option select gi/throw break. (throws are GIable in SC2.) Which SC5 eloquently solved with GI needing meter??? Everyone has mid/throw
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Throws stop being as scary in a game with option select gi/throw break. (throws are GIable in SC2.) Which SC5 eloquently solved with GI needing meter??? Everyone has mid/throw
...the viable mixups don't exist for all characters. Every character needed something like X's 3A to really get mixups in that game... and only a couple of them actually did.Very true, but like crows winters says, the viable mix ups with all characters are the main reason i think a lot of people like 2 a lot. It's the reason I like 2 a lot.
Yup, exactly like I said it. I know for certain for some characters maybe not all since it's been awhile. You could recognize the early animation for either A or B grabs and break them on reaction in SC2. Front grabs only.KA - I really hope you aren't implying that SC2 throws are like tekken where you can see the break from the animation. The only throws you could actually break on reaction in any SC, were SC2 asta command grabs... and that is because he used to make different sounds in startup for his A and B command grabs. Even then I can't point to a player that was so on point he never missed them.
There is no animation to look at... There is one character that made different noises. Show video proof or STFUYup, exactly like I said it. I know for certain for some characters maybe not all since it's been awhile. You could recognize the early animation for either A or B grabs and break them on reaction in SC2. Front grabs only.