Guest Speech: Bibulus on Commentary

Hey....I know I ahve been an ass to you and all. But this is a good read. You went to school for this? This is solid stuff. What you are saying IS TRUE. This is a namu moment.
 
Looking to UFC or Boxing commentary would be the closest analog to what a FG commentator needs to do, wouldn't it?
 
I would say SC needs a lot of play-by-play with analysis over color. Some may whine about it lacking hype, but nothing lacks hype more than a lack of an audience.

I think it is essential to note the explosive growth of SF4 as well as Starcraft2 and note the commentary styles that have been more prevalent there - play-by-play with analysis. I would speculate MvC2/3 require heavy doses of color due to the shear speed of the game; however, adept announcers also focus on the player's overall goal and the choices they made to achieve it (eg. use X-Factor early to remove Wesker).

Players in SC do make those choices (i.e. move A over B to achieve wall threat, RO threat, etc) and moves in SC do contain depth that warrants proper analysis.

Just my $0.02.
 
I almost feel like Hates made Bibulus do this cause of my lack of commentating prowess.
I failed to link the Vagina Driver comment into my remark about how M.Lizard was using so much Abortion Punch throw and that he didn't need to since he wasn't up against someone who was trying to impregnate herself with your face.
That and I promised a lot of blowing people up on stream but wasn't allowed to deliver.
 
I would say SC needs a lot of play-by-play with analysis over color. Some may whine about it lacking hype, but nothing lacks hype more than a lack of an audience.

I think it is essential to note the explosive growth of SF4 as well as Starcraft2 and note the commentary styles that have been more prevalent there - play-by-play with analysis. I would speculate MvC2/3 require heavy doses of color due to the shear speed of the game; however, adept announcers also focus on the player's overall goal and the choices they made to achieve it (eg. use X-Factor early to remove Wesker).

Players in SC do make those choices (i.e. move A over B to achieve wall threat, RO threat, etc) and moves in SC do contain depth that warrants proper analysis.

Just my $0.02.

I think Play-by-play would be too difficult to realistically do in a consistent and entertaining way. SC moves really fast, maybe not in the direct actions, but the underlying mind games and nuances that take place at every second in a match make it difficult to recant the action. There is so much happening behind the scenes that simply retelling what has happened wont come close to covering the crucial details that really tell viewers what's going on.

Personally i think the ideal formula would be a focus on analysis and color, with play-by-play taking a back seat. Play-by-play is helpful in big packed arenas where people have to sit pretty far from the screen. And if this is commentary purely for the stream, then the viewer can already see what is directly going on. What they dont see is what's going on in the players minds, the information behind the scenes, and what tactics are being employed and how they are going about achieving what looks to be their strategy.

At least from how i saw it, play-by-play was separate from analysis. And i think Soul Calibur just moves too quickly and frantically to have a lot of play-by-play. You can fill a whole match with analysis and color while retelling the key moments of a fight where it matters. Soul Calibur may not be Marvel level equivalents of speed, but in its own way it moves nearly as fast.
 
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