Final Fantasy XIII

Yay wall of text. Anyhow-

FF12, though it definitely had a pattern and I didn't like it either, had some dungeon crawling. You generally had to deviate rom your path quite a few times just to advance. Or solve some puzzles as you did so. In FF13, we have a straight line. Treasure chests aren't even hidden well at all, you kinda just know that when the path branches off, there's gonna be a treasure chest at the end. Honestly, I hated FF10, and couldn't understand the hype that game got either. This is mostly because I didn't like any of the characters much at all. The last FF I was interested in was 9.

I understand cutting exposition to a certain point. I mean, you may want to throw your audience into the middle of a world in conflict (which FF13 does) but eventually, you have to come to a point where you tell them what this was all about. FF13 doesn't do this much at all, thus many questions go unanswered.

As for Hope, this is probably why he was my favorite character through the whole thing. He's an actually decently written character that got slapped into the middle of a shoddy story with a ragtag gang of much lesser written characters.

Yeah, I agree. I didn't like the lack of dungeons in FFX. There was the Omega Ruins, but once you're done with that, there isn't much else. I also had to complain about the straight line to Zanarkand from the Overworld map. In fact, I was complaining about that even before the game came out in Japan and the US. After playing past Besaid my complaints were moot, thanks to the story and gameplay... and some fun mini-games.

I like FF12's dungeon romps, but I didn't like how they handled some things in that game. Treasure chests for example (Zodiac Spear!). Then there was the unbalanced game play, melee attacks being better than everything else. Also didn't like the fact that pretty much the only optional thing you can do is fight tougher monsters, either through Hunts or the Summons. The few extra quests in game were pretty substandard fetch quests. Earlier FF games had much better (if slightly flawed) optional quests and a greater variety.

And yeah, FF9 was great. It's probably my favorite Final Fantasy next to 4. Unlike most people, I don't place FF6 among my top favorite FF games, but FF9 is definitely one of them. Wish you could keep Beatrix, though. Then again, my Steiner ended up missing most of his Knight skills, and Thunder Slash just kept missing. I haven't played that game since my main PSX memory isn't being read by the Memory Card reader on my PS2/3. So I've been under a quiet depression that I've possibly lost all my good, 'first-play-perfect-saves'.
 
Finally beat the game last night. Ending was cool imo. Now to grind my arse off to max out the crystarium. I love trying to reach max stats and having 1 of everything in my inventory. One thing you definitely can't say is that FF13 is easy. It may be linear but you can't spam auto-battle to win later on. Also each character has enough personality to stick out. Vanille's personality is probably better captured by Japanese seiyuu given how bubbly she is. Snow is pretty simple but some people can be that simple. It's not unrealistic at all. Man sticks to what he believes in.

Some things that were kind of lol are: the camera not being able to stay in front of the leader of its own, having to reset all your paradigms everytime you change your party, stupid high defense monsters you have to stagger, and lol crystarium costs lol. At some points the game pretty much requires you to grind. If you hate grinding you really shouldn't be playing RPGs but I'm sure that annoys some. I do love that no matter how strong you get you're never truly OP. Bosses have millions of HP so it feels like a real fight. Some monsters will still wipe yo a$$ out with one attack 'til you get stronger. Capping stats is risky design but SE gives you enough to beat everything required. The battle system keeps you on your toes constantly. I enjoyed the challenge.

Panda: If you've beaten the Chapter 11 final boss already teach Vanille Death, spam it on Ochu, and hope for luck. Have an offensive and defensive paradigm set up like COM/RAV/COM and MED/SEN/SYN. I recommend that for CH 12/13 bosses as well since an offensive paradigm alone will get you killed instantly. Fang as a SAB is pretty sexy so you should get her to weaken the enemies since she ends up having the highest Strength stat.
 
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